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AutoKick Feature kicking too fast

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SEM
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AutoKick Feature kicks too fast

Post by SEM » Sat May 21, 2016 7:12 pm

The Autokick Feature designed to automatically kick players who have a ping higher than the minimum set by host, has a flaw in that it kicks too fast.
I played in a server for a couple of rounds with good ping, and suddenly I got kicked because "my ping was too high for 5 seconds". This combined with not being able to join a server for 2 minutes can make someone unnecessarily get kicked and not be able to play. They are both good features, but I think we need to make the autokick not happen unless the player maintains high ping for 10 or so seconds.
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Yopa
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Post by Yopa » Sat May 21, 2016 8:13 pm

You have a nice idea and that you say it's true. But here it's just for bugs.
Post here your idea : viewforum.php?f=9
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SEM
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Post by SEM » Sat May 21, 2016 9:08 pm

I put it here because there it is for ideas and innovative, new suggestions.
here it says bugs and "Problems".
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KliPeH
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Post by KliPeH » Sat May 21, 2016 10:42 pm

Off Topic
Yopa wrote:You have a nice idea and that you say it's true. But here it's just for bugs.
Post here your idea : viewforum.php?f=9
SEM wrote:I put it here because there it is for ideas and innovative, new suggestions.
here it says bugs and "Problems".
I moved your thread to the Ideas and Suggestions section. Please use the Bugs and Problems section to report bugs; usually "problems" such as yours will get tagged as invalid reports and get ignored if you post it there.
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Post by Gurt » Sun May 22, 2016 12:00 am

The long plan is to allow scripting to work as smaller extensions to a server. In there you will be able to create your own kick-algorithm(s). For now if you're the host you can add the following entries to the config.ini file and tweak them to your liking (below are the defaults):
HOST_GAME_KICK_MAX_PING_SAMPLE_RATE_MS=3000
HOST_GAME_KICK_MAX_PING_SAMPLE_COUNT=5
HOST_GAME_KICK_MAX_PING_SAMPLE_DURING_LOADING=1
You're kicked when the average of all the HOST_GAME_KICK_MAX_PING_SAMPLE_COUNT is above set max ping. One sample will be stored each HOST_GAME_KICK_MAX_PING_SAMPLE_RATE_MS. Samplings can be disabled during loadings with HOST_GAME_KICK_MAX_PING_SAMPLE_DURING_LOADING=0.
(Maybe good to post this on the wiki if it's still active.)
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