This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
Forum rules
Forum rules
Muzzle Flash?
Forum rules
By using the forum you agree to the following rules.
By using the forum you agree to the following rules.
- Tuesday
- Meatbag
- Posts: 9
- Joined: Tue Oct 02, 2018 4:39 am
- Title: Incompetent Hyena
- SFD Account: Tuesday
- Started SFD: September 2016
- Location: East Coast USA
- Gender:
Muzzle Flash?
So I made an SMG skin that has a short barrel, but the muzzle flash is still a mile in front of where the barrel ends. Is that a texture I can change? If so, is that specific to firearm like the bullets?
0 x
Don't mind me, I'm just a humble mongoloid wrangler.
Subscribe to Tuesday on YouTube.
Subscribe to Tuesday on YouTube.
- KliPeH
- Moderator

- Posts: 922
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
- Started SFD: Pre-Alpha 1.4.2
- Gender:
- Contact:
Just like in the case of firearms and projectiles, you can't choose where the sprites are placed - the spot where they spawn is hardcoded. You can make an illusion of them moving by modifying the texture on the image editor sprite sheet instead. Actually moving it in paint.NET or creating a larger sheet to begin with should work. That's what I did with my magazine and projectile sprites in my HiLite weapon pack.
For example, if your new weapon texture suddenly doesn't fit in the fighter's arms anymore, or isn't aligned with the muzzle flash or the magazine dropping upon reloading, move it around your image editor one pixel at a time until you fit it properly, which in itself can be your solution - simply move the texture or make it slightly longer.
To be more direct with answering your question, you cannot edit the muzzle flash itself. If you want to try converting the .XNB textures to readable image files using some tool (my tool doesn't work) you can find the sprites here:
Superfighters Deluxe \ Content \ Data \ Images \ Effects
| MuzzleFlashAssaultRifle.xnb
| MuzzleFlashBazooka.xnb
| MuzzleFlashL.xnb
| MuzzleFlashM.xnb
| MuzzleFlashS.xnb
| MuzzleFlashShotgun.xnb
Hope this helped.
For example, if your new weapon texture suddenly doesn't fit in the fighter's arms anymore, or isn't aligned with the muzzle flash or the magazine dropping upon reloading, move it around your image editor one pixel at a time until you fit it properly, which in itself can be your solution - simply move the texture or make it slightly longer.
To be more direct with answering your question, you cannot edit the muzzle flash itself. If you want to try converting the .XNB textures to readable image files using some tool (my tool doesn't work) you can find the sprites here:
Superfighters Deluxe \ Content \ Data \ Images \ Effects
| MuzzleFlashAssaultRifle.xnb
| MuzzleFlashBazooka.xnb
| MuzzleFlashL.xnb
| MuzzleFlashM.xnb
| MuzzleFlashS.xnb
| MuzzleFlashShotgun.xnb
Hope this helped.
0 x
