
When setting an object to be a missile through script it can be dodged by rolling. I believe this is something that used to be normal in the debris update but is now obsolete since all missiles aren't dodgeable anymore (except for the ones created by script).
Another related report/suggestion:
when spawning in melee weapons and shurikens through script, they don't do nearly as much damage after being set as a missile. Is this intentional? if it is then I'd like to suggest an option to make these objects to be exactly like if they were thrown even if they were spawned in through script. Or rather than adding an option just make the default state of melee weapons in missile form to be identical to that of the thrown counterpart.

