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Kicking While Aiming

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hyper copter
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Kicking While Aiming

Post by hyper copter » Fri Feb 08, 2019 2:28 pm

Currently, We have the ability to kick while readying a throw, But why can't we kick while aiming? I thought of a reason myself, Logic. Because you can't keep the precision after moving your lower body. But Superfighters Deluxe doesn't really care that much about logic. So my idea is simply that you can kick while aiming without having to cancel it, Giving us much more time to shoot a knocked out (fallen) foe.
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Post by RickAvory » Fri Feb 08, 2019 3:30 pm

I don’t really think it is necessary. As you said when you kick you won’t have as much precision. You are already able to kick while shooting when you aren’t aiming. If you want to utilise a kick while shooting simply shoot without aiming.
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hyper copter
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Post by hyper copter » Fri Feb 08, 2019 4:26 pm

RickAvory wrote:
Fri Feb 08, 2019 3:30 pm
I don’t really think it is necessary. As you said when you kick you won’t have as much precision. You are already able to kick while shooting when you aren’t aiming. If you want to utilize a kick while shooting simply shoot without aiming.
What I meant to say was that you wouldn't have as much precision in real life, While here you are playing as modified super fighters, So you'd have the same precision, Also when you are on top of a crate or something and you kick someone just below you, you'd have to aim on them then shoot. While if you were already aiming you'd just have to shoot. Which lowers the chances of missing. Take a moment to imagine the situation...
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Post by RickAvory » Fri Feb 08, 2019 4:31 pm

hyper copter wrote:
Fri Feb 08, 2019 4:26 pm
RickAvory wrote:
Fri Feb 08, 2019 3:30 pm
I don’t really think it is necessary. As you said when you kick you won’t have as much precision. You are already able to kick while shooting when you aren’t aiming. If you want to utilize a kick while shooting simply shoot without aiming.
What I meant to say was that you wouldn't have as much precision in real life, While here you are playing as modified super fighters, So you'd have the same precision, Also when you are on top of a crate or something and you kick someone just below you, you'd have to aim on them then shoot. While if you were already aiming you'd just have to shoot. Which lowers the chances of missing. Take a moment to imagine the situation...
I get what you are saying, but still disagree. Just because It will make it easier to shoot someone doesn’t make it a superior mechanic. I use that trick you were referring to quite often and persoanlly would find it odd to be already aiming prior to the kick.
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