Hello,
Is there any possible way to make an object jump?
Example:
There is a crate on the map.
When you activate something, the crate jumps up, like a normal player, while still keeping it's physics (able to move, etc).
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How to make an object jump?
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- Ol1vver
- Superfighter

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I don't understand what to type in, though.
I realised.
I had to use "[object].SetLinearVelocity(new Vector2([l/-r],[u/-d]))". (l - left, -r - right, u - up, -d - down)
Thanks!
1 x
