Anyone who has fought against a good melee player (or good player in general) has seen the massive damage and combos they can deal in such little time with little to no room for you to react and counter. I'm speaking of the "jump on object" -> "kick" -> "jump down, kick again" -> "grab" type of specialists. Sure, skill should always be rewarded somehow, even in a casual game. I do demand limitations, a frame or regulation as to what is acceptable and what is too dull, onesided and overpowered. Sorry that I cannot deliver exact numbers now but certain players (who usually play at low pings) get too many free hits with more or less cheap tricks. For that I'd love to see a demultiplier of sorts. Kinda like the anti-team melee mechanic (if that's still a thing
In practice: Once you get hit in melee lets say five times in uh, a very short period of time, the punches (by that opponent) demultiply with every free hit. This shouldn't be unfair for the skilled player, just giving a hand to the knocked guy who's suffering from a little mistake.
It's hard to explain, I hope I made myself clear


