Sree wrote: ↑Fri Jun 01, 2018 7:31 pm
[...] it's kinda annoying when you are about to get a flawless win then you get grabbed and thrown off an edge.
Doesn't sound flawless to me if you still end up losing the fight.
Assuming your opponent has even the tiniest bit of health left, they are still able to kill you - gun-fighting as well. It's beautiful. Spray-and-pray isn't guaranteed to work for you with the right amount of cover, and if your opponent finds a power weapon, you are possibly done for. Their better accuracy can be your demise even if your health is high. I've lost plenty of games to pot-shots simply because I got too cocky.
Tables can turn at any time.
I too could put guns into this micro-cosmos and say "hey, why are power weapons like this, if my opponent picks this up they get a free win". I don't think the grab's low resource cost makes it unfair to use necessarily. Gunning can fuck you up as bad as melee. Inside both systems, too; some guns are better than some others. It's a spectrum. I'm bringing this up because the grab might be unbalanced if you look at the melee system on its own, but considering all the other shit you can do to your foes I find it's not really that bad.
Melee-only maps (into which I presume you put most of your playtime?) are not the intended way to play the game. Melee and gunning are supposed to be intertwined and used in combination with one another. Both systems lack in certain aspects on their own, but make up for that when they are brought into play together. A robust melee system would be more mobile and have more moves, while the gunning system is pretty much as good as can be (minus flavor stuff like controllable recoil) - except without melee you can't put distance between yourself and your opponents to use it effectively.
Get an M60, get a free kill. Land a grab, get a free kill. Not every game an M60 gets dropped though, just like not every grab actually connects. You can keep breaking crates looking for the gun just like you can keep trying to execute the move so you don't have to put effort into a long-winded brawl. Sure, grab doesn't rely on drop chances and ammunition, but you gotta get up close and personal with whoever it is you're trying to kill, which is not something you will always be able to do.
Have you ever noticed nobody makes "gun only" maps? That's because people don't think about taking your melee abilities away, while guns can be taken away effortlessly. I'm not up to speed with the game's meta strats, but I think if we give people something to complain about they will do it regardless of what happens, and I think that's something that should be considered.
"Melee only" is common practice, but shouldn't become a standard.