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The camera dynamic/static is very slow
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- Jovani
- Fighter

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- SFD Account: Jovani
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The camera dynamic/static is very slow
I am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by teletransport, the camera of the game takes too long to point me as it should be if I teleport to a distant area, this did not happen in the old version I am thinking that this was an improvement that Happens to be a worsening, I was well the camera tigger but it is very slow and also I can not put something to be static or dynamic as I want it to be, this camera mode is not good I hope it is updated. Greetings


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- Tom Th3 Assasin
- Superfighter

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i hope your english should be updated as well
i hope someone would understand and answer this question
greeting....
i hope someone would understand and answer this question
greeting....
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- Jovani
- Fighter

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Tom Th3 Assasin Honestly I do not know what this has to do with the subject but I will say the following ... I am Mexican I try to speak English as much as I can.
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- Motto73
- Superfighter

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Totally offtopic. If you dont understand the problem from this you must be some kind of an idiot.Tom Th3 Assasin wrote: ↑Wed Aug 23, 2017 2:26 ami hope your english should be updated as well
i hope someone would understand and answer this question
greeting....
Anyways I have no idea how t is could be fixed.
The camera slowly changes from the old one to the new one. Maybe it could be achieved by triggering more camera triggers simultaneously? Like, if it lerps between the last camera and the newest camera, it could possibly change it immediatly. (My comp broke up with me so I can't check this myself, but it's the only way I could think of now...)
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- JakSparro98
- Superfighter

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Aukaiakoi wrote: ↑Wed Aug 23, 2017 12:20 amI am trying to make a map I have placed in some zones cameras but when it happened to another camera the dynamics is very slow I liked the old form of the cameras even erase the cameras that had placed in the zones (in the areas they wanted to be static) When I move to another area where I am by teletransport, the camera of the game takes too long to point me as it should be if I teleport to a distant area, this did not happen in the old version I am thinking that this was an improvement that Happens to be a worsening, I was well the camera tigger but it is very slow and also I can not put something to be static or dynamic as I want it to be, this camera mode is not good I hope it is updated. Greetings
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There will be an official solution in the next update, as this thread have already discussed the same topic.Motto73 wrote: ↑Wed Aug 23, 2017 7:21 am[...] I have no idea how t is could be fixed.
The camera slowly changes from the old one to the new one. Maybe it could be achieved by triggering more camera triggers simultaneously? Like, if it lerps between the last camera and the newest camera, it could possibly change it immediatly. (My comp broke up with me so I can't check this myself, but it's the only way I could think of now...)
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