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Deataching Wearable Items

Give us your input on how we may improve the game in future versions.
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btelchi
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Deataching Wearable Items

Post by btelchi » Sat Jan 28, 2017 5:34 pm

I got an idea how to add realism to SFD. There are many characters wearing hats, masks, ciggarets etc. but in fighting all of them are atached to the players body. For how long have you waited to punch someone's ciggaret out of their mouth, or just break their mask?
My idea is - every piece of cloths for exemple a hat will have some sort of a "durability" (Hats: after "x(depends on damage)" hits it will deatach); Other face items: after "x" hits it will break, deatach; Or just if the player falls his hat comes off). Also i have an idea for clothings: Every map will have a new status called: temperature, sun etc. You will be able to choose it in the map editor. So if the weather is hot and your character has a coat put on them, after some time (if they are alive lol) they will drop it. Same to sweaters, bandanas, suits and maybe other items if added. You get my idea. Let's hope this feature is included in new versions of the game :idea:
Last edited by btelchi on Tue Jul 04, 2017 11:53 am, edited 1 time in total.
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Rhodes
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Post by Rhodes » Tue Jan 31, 2017 10:10 am

I have already mentioned this in this thread but maybe a separate topic would draw more attention and cuz its a pretty big change.
Whatevs, nice. Didn't consider accessories :lol:
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