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new moves

Give us your input on how we may improve the game in future versions.
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Brine
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new moves

Post by Brine » Wed Nov 16, 2016 2:57 pm

So....a new move was added recently:grab.It is the first move that requires two buttons [not nesseserly] and that gives the player the ability to
stop someone who is moving [A + D].What about another move [S + D] that would make the player slide [at the SPEED of diving],wrap his legs on the side of the other player and make him unable to move just like grabbing [the move would look like a tackle]. Then you would make him fall [takedown with D] or kick him [knock kick with S]
knock kick would act like a throw [a lot of knockback] and take down like a punch [high damage]
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Corporal Adrian Shephard
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Post by Corporal Adrian Shephard » Wed Nov 16, 2016 4:11 pm

Thats basically grab with different animation. No need if you ask me.
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Brine
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Post by Brine » Wed Nov 16, 2016 5:05 pm

Yeah,it is.I dont want it to go into the game.the purpose was to give ideas.thanks for replying
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TIT
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Post by TIT » Thu Nov 17, 2016 12:45 am

Brine wrote:Yeah,it is.I dont want it to go into the game.the purpose was to give ideas.thanks for replying
If you didn't want it in the game why post about it?
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Motto73
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Post by Motto73 » Thu Nov 17, 2016 8:45 am

I would like it if we had some kind of execution moves that could be performed on the ground, just like in Hotlione miami adn Barbarian onslaught. They could be activated like, wehn someone fell down and is laying on ground and has only very little hp.
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Post by jamisco » Thu Nov 17, 2016 2:19 pm

Perhaps such a move could be added into the game,
maybe another means of dodging bullets. It wont be necessarily utterly useless if we made it have pros and cons advantages to the initial method of dodging which is the (S + D)-controls may vary. For example if you were to slide you wont necessarily be untouchable by bullets but rather you moved a greater distance while minimizing your hit radius because its harder to hit you while your sliding than standing up. I think this could bring some good tactical decisions to the game and better ways of running towards people who shooting that M60 at you
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Brine
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Post by Brine » Thu Dec 01, 2016 9:11 pm

I thought it would be to OP to make the player able to dodge with that move becouse it would just replace grab.Its faster,covers
more distance and dodges bullets.I didnt even think of rebalancing it until i saw Jamsco's comment.This is the final form:
player is able to dodge with this move,less knockback and damage than grab,dive speed,takes a bit to get back up.
Thanks a lot jamsco!
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