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new moves
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new moves
So....a new move was added recently:grab.It is the first move that requires two buttons [not nesseserly] and that gives the player the ability to
stop someone who is moving [A + D].What about another move [S + D] that would make the player slide [at the SPEED of diving],wrap his legs on the side of the other player and make him unable to move just like grabbing [the move would look like a tackle]. Then you would make him fall [takedown with D] or kick him [knock kick with S]
knock kick would act like a throw [a lot of knockback] and take down like a punch [high damage]
stop someone who is moving [A + D].What about another move [S + D] that would make the player slide [at the SPEED of diving],wrap his legs on the side of the other player and make him unable to move just like grabbing [the move would look like a tackle]. Then you would make him fall [takedown with D] or kick him [knock kick with S]
knock kick would act like a throw [a lot of knockback] and take down like a punch [high damage]
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- Corporal Adrian Shephard
- Fighter

- Posts: 54
- Joined: Thu Mar 24, 2016 10:49 am
- Title: Cpl Adrian Shephard
- Gender:
- Age: 39
Yeah,it is.I dont want it to go into the game.the purpose was to give ideas.thanks for replying
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If you didn't want it in the game why post about it?Brine wrote:Yeah,it is.I dont want it to go into the game.the purpose was to give ideas.thanks for replying
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- Motto73
- Superfighter

- Posts: 316
- Joined: Mon May 09, 2016 7:35 am
- Title: Lazy ass
- SFD Account: Motto73
- Started SFD: Multiplayer Test Demo
- Location: Sunny City
- Gender:
- Age: 26
I would like it if we had some kind of execution moves that could be performed on the ground, just like in Hotlione miami adn Barbarian onslaught. They could be activated like, wehn someone fell down and is laying on ground and has only very little hp.
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jamisco
- Superfighter

- Posts: 67
- Joined: Sun Nov 06, 2016 11:34 pm
- Title: Da God
- SFD Account: Jamisco
- SFD Alias: Jamisco
- Started SFD: either late 2015 or early 2016
- Location: Somewhere in the east of the United states
- Gender:
- Age: 105
Perhaps such a move could be added into the game,
maybe another means of dodging bullets. It wont be necessarily utterly useless if we made it have pros and cons advantages to the initial method of dodging which is the (S + D)-controls may vary. For example if you were to slide you wont necessarily be untouchable by bullets but rather you moved a greater distance while minimizing your hit radius because its harder to hit you while your sliding than standing up. I think this could bring some good tactical decisions to the game and better ways of running towards people who shooting that M60 at you
maybe another means of dodging bullets. It wont be necessarily utterly useless if we made it have pros and cons advantages to the initial method of dodging which is the (S + D)-controls may vary. For example if you were to slide you wont necessarily be untouchable by bullets but rather you moved a greater distance while minimizing your hit radius because its harder to hit you while your sliding than standing up. I think this could bring some good tactical decisions to the game and better ways of running towards people who shooting that M60 at you
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Is it better to be feared or respected... please, is it too much to ask for both?
I thought it would be to OP to make the player able to dodge with that move becouse it would just replace grab.Its faster,covers
more distance and dodges bullets.I didnt even think of rebalancing it until i saw Jamsco's comment.This is the final form:
player is able to dodge with this move,less knockback and damage than grab,dive speed,takes a bit to get back up.
Thanks a lot jamsco!
more distance and dodges bullets.I didnt even think of rebalancing it until i saw Jamsco's comment.This is the final form:
player is able to dodge with this move,less knockback and damage than grab,dive speed,takes a bit to get back up.
Thanks a lot jamsco!
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