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Weapon Idea: Backpack

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Woody
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Weapon Idea: Backpack

Post by Woody » Sun Dec 18, 2016 8:10 pm

I thought it would be good to add a backpack to carry more objects, be they weapons or objects that could serve you in a situation.
I hope you liked the idea of the backpack.
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Rhodes
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Post by Rhodes » Mon Dec 19, 2016 1:46 pm

No, it would be too op.
It is a good idea, but people could just start hoarding stuff, like, you find a bazooka, take. You find a pump shotgun, take. Knife,axe,chain,katana?Take.
An example: "One gun's ammo over?No problem-o. Whip out a new gun. Oh!My axe broke over your head!I don't care. Here, my katana. Wham!"
So, get what I mean, exactly?I kinda would have liked to see it implemented, but...no.
TOO OP!
So, 9/10 for the idea, and 5/10 for the detailing(you didn't provide many details, that is why).
Here you go folks. That's a serious review for you.
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Post by Scarface » Mon Dec 19, 2016 7:57 pm

I think backpacks should work similarly to the backpacks from the first Doom games. It would double the amount of ammo you get with the weapon you pick up,thus, doubling the amount of ammo you can carry. For example, the Grenade Launcher would have 4 rounds in amunition counter instead of 2.
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Motto73
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Post by Motto73 » Tue Feb 07, 2017 12:53 pm

Rhodes wrote:No, it would be too op.
It is a good idea, but people could just start hoarding stuff, like, you find a bazooka, take. You find a pump shotgun, take. Knife,axe,chain,katana?Take.
An example: "One gun's ammo over?No problem-o. Whip out a new gun. Oh!My axe broke over your head!I don't care. Here, my katana. Wham!"
So, get what I mean, exactly?I kinda would have liked to see it implemented, but...no.
TOO OP!
So, 9/10 for the idea, and 5/10 for the detailing(you didn't provide many details, that is why).
Here you go folks. That's a serious review for you.
How long have you been playing sfd Rhodes?

Back in the good (ol') days of Pre-Alpha we could pick up as many items as we wanted, but the older ones disappeared. This was a very good tactic in preventing other people from getting weapons. This would practically let us continue the preventing, but giving players more space for guns (or ammo) is , it really is, quite OP. It would hugely make camping bigger since you don't have to worry about getting ammo. But the backpack as item would be very nice for custom maps :thumbsup:
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Rhodes
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Post by Rhodes » Tue Feb 07, 2017 1:35 pm

Off Topic
Motto73 wrote:
Rhodes wrote:No, it would be too op.
It is a good idea, but people could just start hoarding stuff, like, you find a bazooka, take. You find a pump shotgun, take. Knife,axe,chain,katana?Take.
An example: "One gun's ammo over?No problem-o. Whip out a new gun. Oh!My axe broke over your head!I don't care. Here, my katana. Wham!"
So, get what I mean, exactly?I kinda would have liked to see it implemented, but...no.
TOO OP!
So, 9/10 for the idea, and 5/10 for the detailing(you didn't provide many details, that is why).
Here you go folks. That's a serious review for you.
How long have you been playing sfd Rhodes?

Back in the good (ol') days of Pre-Alpha we could pick up as many items as we wanted, but the older ones disappeared. This was a very good tactic in preventing other people from getting weapons. This would practically let us continue the preventing, but giving players more space for guns (or ammo) is , it really is, quite OP. It would hugely make camping bigger since you don't have to worry about getting ammo. But the backpack as item would be very nice for custom maps :thumbsup:
I started Sfd In Pre Alpha,but not very early...
I know what you mean
Like Motto said, it would be cool in adventure maps(also look cool), and would make for a nice addition in Sfd, IF (here comes)
you could only carry certain weapons, like pistol, or hammer... basically not so powerful weps.
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Billy
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Post by Billy » Tue Feb 07, 2017 3:26 pm

So, basically an extra holster for sidearms?
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