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Powerup of Indestructablity

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NoOne
Fighter
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Posts: 27
Joined: Sun Apr 10, 2016 2:02 pm
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Started SFD: Pre-alpha 1.7.0
Location: Poland
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Age: 23

Powerup of Indestructablity

Post by NoOne » Tue Nov 15, 2016 2:10 pm

I have got an idea to make powerup which will make player indestructable for five seconds

Features:

- It can be enabled in any moment
- When activated player can't be gibbed
- Every attack does 0 Dmg to player
- Lower explosion outtakes
- No knockbacks in melee (jumpkicks etc.)
- When hit wall on rocket player won't be gibbed. only explosion of rocket
- falling from any height only kneeing animation

What do you think ?
1 x
Don't mess with mad guy

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Motto73
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Posts: 316
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Title: Lazy ass
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Started SFD: Multiplayer Test Demo
Location: Sunny City
Gender:
Age: 26

Post by Motto73 » Tue Nov 15, 2016 2:15 pm

NoOne wrote:I have got an idea to make powerup which will make player indestructable for five seconds

Features:

- It can be enabled in any moment
- When activated player can't be gibbed
- Every attack does 0 Dmg to player
- Lower explosion outtakes
- No knockbacks in melee (jumpkicks etc.)
- When hit wall on rocket player won't be gibbed. only explosion of rocket
- falling from any height only kneeing animation

What do you think ?
I don't like the idea really, here's why:

1. Sounds too much like Super mario, it does not fit this game
2. The use of it would be very supicious and create a lot of raqequits
3. Too op
4. Is something too far away from everything in sfd.
1 x
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User avatar
NoOne
Fighter
Fighter
Posts: 27
Joined: Sun Apr 10, 2016 2:02 pm
SFD Account: LegioNPL
SFD Alias: None
Started SFD: Pre-alpha 1.7.0
Location: Poland
Gender:
Age: 23

Post by NoOne » Tue Nov 15, 2016 3:25 pm

Motto73 wrote:
NoOne wrote:I have got an idea to make powerup which will make player indestructable for five seconds

Features:

- It can be enabled in any moment
- When activated player can't be gibbed
- Every attack does 0 Dmg to player
- Lower explosion outtakes
- No knockbacks in melee (jumpkicks etc.)
- When hit wall on rocket player won't be gibbed. only explosion of rocket
- falling from any height only kneeing animation

What do you think ?
I don't like the idea really, here's why:

1. Sounds too much like Super mario, it does not fit this game
2. The use of it would be very supicious and create a lot of raqequits
3. Too op
4. Is something too far away from everything in sfd.
I don't think it's too op here's why
Only 5 seconds
it can be very rare
not every feature must be accepted
1 x
Don't mess with mad guy

User avatar
Motto73
Superfighter
Superfighter
Posts: 316
Joined: Mon May 09, 2016 7:35 am
Title: Lazy ass
SFD Account: Motto73
Started SFD: Multiplayer Test Demo
Location: Sunny City
Gender:
Age: 26

Post by Motto73 » Wed Nov 16, 2016 7:07 am

NoOne wrote:
Motto73 wrote:
NoOne wrote:I have got an idea to make powerup which will make player indestructable for five seconds

Features:

- It can be enabled in any moment
- When activated player can't be gibbed
- Every attack does 0 Dmg to player
- Lower explosion outtakes
- No knockbacks in melee (jumpkicks etc.)
- When hit wall on rocket player won't be gibbed. only explosion of rocket
- falling from any height only kneeing animation

What do you think ?
I don't like the idea really, here's why:

1. Sounds too much like Super mario, it does not fit this game
2. The use of it would be very supicious and create a lot of raqequits
3. Too op
4. Is something too far away from everything in sfd.
I don't think it's too op here's why
Only 5 seconds
it can be very rare
not every feature must be accepted
You answered only to one of my points, the OP thing.

If you really still think that this is neede, please tell us, how this:
1. Is not from Super Mario
2. Wouldnt create ragequits with suspicious use
3. Too op (Answered, but not accepted)
4. Would fit the style of SFD?
3 x
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TIT
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Joined: Fri Nov 11, 2016 8:01 am
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Age: 109

Post by TIT » Wed Nov 16, 2016 7:21 am

This semes like it would be really unbalanced. But i guess if people play the game for balance they play with starting items as sniper and magnum.

Added in 2 minutes 7 seconds:
I think this would be a wonderful addition to the super fighters game. I mean they already have rocket launchers so why not throw in invincibility.
0 x

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Pricey
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Started SFD: August 2015
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Age: 24

Post by Pricey » Wed Nov 16, 2016 9:41 am

This would only be the most broken item ever added to SFD.
4 x

User avatar
NoOne
Fighter
Fighter
Posts: 27
Joined: Sun Apr 10, 2016 2:02 pm
SFD Account: LegioNPL
SFD Alias: None
Started SFD: Pre-alpha 1.7.0
Location: Poland
Gender:
Age: 23

Post by NoOne » Wed Nov 16, 2016 2:13 pm

Motto73 wrote:
NoOne wrote:
Motto73 wrote:
I don't like the idea really, here's why:

1. Sounds too much like Super mario, it does not fit this game
2. The use of it would be very supicious and create a lot of raqequits
3. Too op
4. Is something too far away from everything in sfd.
I don't think it's too op here's why
Only 5 seconds
it can be very rare
not every feature must be accepted
You answered only to one of my points, the OP thing.

If you really still think that this is neede, please tell us, how this:
1. Is not from Super Mario
2. Wouldnt create ragequits with suspicious use
3. Too op (Answered, but not accepted)
4. Would fit the style of SFD?
1. i didn't play mario so i don't ever know in mario is something like that
2. i don't understand this sentence
3. hmm but bazooka isn't too op ? 1shot1kill and any defense from bazooka is dodging so that's why i suggested this item
4. i suggested it as something what gives unbalance because sfd is unbalanced and every game is unfair so idk why this doesn't match to game.
Pricey wrote:
This would only be the most broken item ever added to SFD.
Maybe but it's something what will made fights more epic. Surviving rocketriding is pretty nice for me
0 x
Don't mess with mad guy

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