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AUG New Weapon

Give us your input on how we may improve the game in future versions.
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Mike Scofield
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AUG New Weapon

Post by Mike Scofield » Sat Sep 10, 2016 9:37 am

I came up with that idea a short time ago and i wanna share it with you guys and the game developers.

-will take a slot in primary weapons
-spawn chance 35%
-damage per shot 8
-critical hit 10
-throw range medium
-weapon with laser sight (We Dont Have That Cool Aiming system in SFD :( )
-Ammo 25


~Thank You~
Last edited by Mike Scofield on Sat Sep 10, 2016 9:57 am, edited 1 time in total.
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Post by mgtr14 » Sat Sep 10, 2016 9:52 am

First, 9 dmg and 35 per mag? That's a potential damage of 315 in one mag. Of course, thats counting with that we hit every single bullet ( Wich never happens, really. ) So lets say we hit atleast over 10 bullets with the AUG, that's over 90 damage and 2 more bullets will kill whoever you shot, combined with the accuracy using the laser sight. Already OP. I suggest we nerf the damage OR reduce the ammo count to <20 + nerf the damage a bit.

As for the critical hits, i think that they deal way to much damage ( Especially when you can get more shots after they are knocked down ), the damage needs a nerf.
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Mike Scofield
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Post by Mike Scofield » Sat Sep 10, 2016 10:05 am

mgtr14 wrote:First, 9 dmg and 35 per mag? That's a potential damage of 315 in one mag. Of course, thats counting with that we hit every single bullet ( Wich never happens, really. ) So lets say we hit atleast over 10 bullets with the AUG, that's over 90 damage and 2 more bullets will kill whoever you shot, combined with the accuracy using the laser sight. Already OP. I suggest we nerf the damage OR reduce the ammo count to <20 + nerf the damage a bit.

As for the critical hits, i think that they deal way to much damage ( Especially when you can get more shots after they are knocked down ), the damage needs a nerf.

ummm Look Closelly
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Post by mgtr14 » Sat Sep 10, 2016 11:02 am

Mike Scofield wrote:
mgtr14 wrote:First, 9 dmg and 35 per mag? That's a potential damage of 315 in one mag. Of course, thats counting with that we hit every single bullet ( Wich never happens, really. ) So lets say we hit atleast over 10 bullets with the AUG, that's over 90 damage and 2 more bullets will kill whoever you shot, combined with the accuracy using the laser sight. Already OP. I suggest we nerf the damage OR reduce the ammo count to <20 + nerf the damage a bit.

As for the critical hits, i think that they deal way to much damage ( Especially when you can get more shots after they are knocked down ), the damage needs a nerf.

ummm Look Closelly
http://puu.sh/r6by8/21b192f36e.png

Nice of you to edit your post after my post and then telling me to look closely.

Atleast you took note of my suggestions, anyways.

8 x 25 = 200 for a mag, 400 for 2 mags.Thats 4 players killed from the entire gun.

Lets say again you hit atleast 10 bullets, because hitting all bullets is very rare. 80 x 10 = 80, thats still too much IMO. I think it should be 7 damage to compensate for its already buffed accuracy when picking it up. ( Laser sight ).

And it should deal 8 damage when critting instead.
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Mike Scofield
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Post by Mike Scofield » Sat Sep 10, 2016 11:06 am

mgtr14 wrote:
Mike Scofield wrote:
mgtr14 wrote:First, 9 dmg and 35 per mag? That's a potential damage of 315 in one mag. Of course, thats counting with that we hit every single bullet ( Wich never happens, really. ) So lets say we hit atleast over 10 bullets with the AUG, that's over 90 damage and 2 more bullets will kill whoever you shot, combined with the accuracy using the laser sight. Already OP. I suggest we nerf the damage OR reduce the ammo count to <20 + nerf the damage a bit.

As for the critical hits, i think that they deal way to much damage ( Especially when you can get more shots after they are knocked down ), the damage needs a nerf.

ummm Look Closelly
http://puu.sh/r6by8/21b192f36e.png

Nice of you to edit your post after my post and then telling me to look closely.

Atleast you took note of my suggestions, anyways.

8 x 25 = 200 for a mag, 400 for 2 mags.Thats 4 players killed from the entire gun.

Lets say again you hit atleast 10 bullets, because hitting all bullets is very rare. 80 x 10 = 80, thats still too much IMO. I think it should be 7 damage to compensate for its already buffed accuracy when picking it up. ( Laser sight ).

And it should deal 8 damage when critting instead.


No I said that i edited post dont think that i changed post and told you that you understood wrong

If you did sorry

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Post by Lunatic » Sun Sep 11, 2016 12:35 am

But now we have an assault rifle with more damage, better accuracy, more spawn chance, and a crit modifier where no other automatic has one.

Weapon ideas are fine but the game doesn't need more guns without variation.
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Post by Shark » Sun Sep 11, 2016 3:26 am

Lunatic wrote:But now we have an assault rifle with more damage, better accuracy, more spawn chance, and a crit modifier where no other automatic has one.

Weapon ideas are fine but the game doesn't need more guns without variation.
I agree, it make the things even more confusing, you are just putting more assault rifles in game.. :?
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