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MiniGun idea

Give us your input on how we may improve the game in future versions.
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Fear
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MiniGun idea

Post by Fear » Mon Sep 05, 2016 7:25 pm

Minigun, hmm i think this would be one of the strongest weapons in SFD.
i think minigun cant be throwable(too heavy) or low range.


-150 Ammo
-5-10% spawn chance
-Can Break Crates with 1 hit
-low range throw
-Damage 15 pre hit
-Critical hit = 20
-Critical chance 10-15%


I think thats all.
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Post by Noble » Tue Sep 06, 2016 12:20 am

15 per hit with 150 bullets lol, you can kill 22 players with full hp in few seconds.
You are actually describing an ultimate M60 (actually the minigun of the game), can't be more OP than it is.
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Post by Pricey » Tue Sep 06, 2016 1:45 am

I'd say something around 4-5 damage per bullet, for 150 ammo. This gun should only be able to shoot straight (so no aiming), and also should be very inaccurate.
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Post by Billy » Tue Sep 06, 2016 7:57 am

So a 2nd m60? We already got one?
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Post by Lunatic » Tue Sep 06, 2016 2:53 pm

M60 already fills this role lmao, we don't need another mg in the game.
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Post by Del Poncho » Tue Sep 06, 2016 5:38 pm

Maybe with some classic "heavy weapon" mechanic (impossibility to sprint,can't switch to other weapons without dropping it,or stuff like that),a weapon stronger than the m60,but more difficult to use could be a thing.
I tend not to read suggestion topics,has this ever been suggested?
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Post by Shark » Tue Sep 06, 2016 9:47 pm

infeasible unless it leaves you too slow
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Post by Kyra » Wed Sep 07, 2016 6:08 am

No need for more weapons... Almost every weapon in SFD allready covers something, including melee.
:3
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Post by Motto73 » Wed Sep 07, 2016 7:29 am

Kyra wrote:No need for more weapons... Almost every weapon in SFD allready covers something, including melee.
:3
I agree with Kyra, but more MakeShift weapons are needed!
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Post by Sh4d0w » Wed Sep 07, 2016 1:30 pm

A second, more overpowered version of already overpowered M60? No, thanks.
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