the game has a variety of movements, why not add more? this should make the game more interesting and, multifaceted lol.
some movements will be designed for teamwork
at the moment in the game you can catch players with the help of the dive who fall from a great height to avoid the damage from falling (I like to catch players in this way) the only movement of teamwork.
movements of individual use will also be offered.
1. tactical sit
you have to be sad that you can not jump onto a high wall? or is there a big chasm in front of you? a friend with hands will help you!

I suggest a vertical throw, and a horizontal throw
vertical activates the "block" horizontal activates the "kick" this is decided by the one who will jump.
horizontal can be used to jump on the enemy's head through the obstacles

2. roll over obstacles
there were moments when you are holding onto the ledge, and the enemy is waiting while you jump? it's time to be sad for the enemy!

It is also possible to roll over obstacles in the sitting position

3. rebound from walls
you can be more maneuverable with walls, as far as your stamina allows!

can also use vertical jump, and a horizontal jump
I think that this can interfere with the game, so this movement will be activated during the jump when you are pressed against the wall with the clamped "up"
The number of jumps depends on the stamina, or a limited number of jumps
all these movements make firearms less of a priority
I think that you need to speed up the choice of weapons as in superfighters, or increase the damage, but this is another story.
I hope I was useful! What do you think?



