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The Shocker

Give us your input on how we may improve the game in future versions.
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Scarface
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The Shocker

Post by Scarface » Sat Mar 19, 2016 5:56 pm

https://imgflip.com/i/113pn9

The Shocker

1) How it looks
It would look like pixelated 2d BFG from DooM 2, maybe a bit smaller.
The attack looks like a pixelated thunder.
The reload looks like a player puts a glowing energy cell on the top of the weapon, throwing the previous one away.
If you couldn't hit an enemy or he was too far, or you released the attack button before the energy cell ran out of power, the front of the weapon will release some sparks.

2) Description
This is a powerful weapon. Rare as M60. Ammo counter looks 1/6 when you haven't shot this weapon once.
When you press the attack button, the pixelated thunder will ''grab'' the nearest ENEMY player and start to shock him. Maximum range: 1 long wooden box+1 normal wooden box. The ''grab'' lasts for 3 seconds(you need to hold the button), inflicts 20HP damage per second. Player has to reload after each ''grab''. The reload time is quite long, 2 seconds. This weapon is aimable. If the enemy was too far or the gun couldn't hit it or if you released the attack button before the energy cell ran out of power , the ammo will still be consumed. This would be something like a punishment for a player.[/url]




This is a slower, more rare bazzoka. Looks OP for you? Reply with your opinion about this idea.
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Decisions, decisions.

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TheOriginalCj
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Post by TheOriginalCj » Sat Mar 19, 2016 8:38 pm

I deleted the duplicate topic you made for this suggestion.

I like this idea, but don't you think it would be more appropriate as a just "Stun-Gun" or a traditional taser pistol?
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Scarface
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Post by Scarface » Sun Mar 20, 2016 7:14 am

TheOriginalCj wrote:I deleted the duplicate topic you made for this suggestion.

I like this idea, but don't you think it would be more appropriate as a just "Stun-Gun" or a traditional taser pistol?
Maybe. Looks like after few minutes I posted this thread, Gurt made a thread Planned Feature ''Tazer'' , so this is pretty useless unless Gurt wanted to use similar damage values.
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Decisions, decisions.

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