I think host should have an option for slots up to lets 20 people.
Some maps are really big and are not suitable for only 8 players.
I really think this should be added!
Make the game more chaotic



I know but doesn't more players make it more fun and exciting?



I don't understand, is the game not chaotic enough? Seriously, making the game more chaotic than it already is probably won't do much good. Rounds will be based too much on luck rather than giving skilled players an upper hand for actually putting time into the game. Explosions become extremely deadly due to the heavy cluster of players that would most likely be in an area at one time.Morpheus wrote: I know but doesn't more players make it more fun and exciting?
Imagnine Surviving with 20 people on a small map
Theres bound to be chaos.![]()

Pricey wrote: ↑Tue Jul 18, 2017 11:14 pmI mean, sure, more slots could be something that might be considered in the far future. But now? It's quite unnecessary. The connection speed required to host 20 players would probably exceed 10mbps, which most people don't have.
I don't understand, is the game not chaotic enough? Seriously, making the game more chaotic than it already is probably won't do much good. Rounds will be based too much on luck rather than giving skilled players an upper hand for actually putting time into the game. Explosions become extremely deadly due to the heavy cluster of players that would most likely be in an area at one time.Morpheus wrote: I know but doesn't more players make it more fun and exciting?
Imagnine Surviving with 20 people on a small map
Theres bound to be chaos.![]()

Haha, imagine 20 people on Grass Meele


Exactly Scull! We should keep 8 players at the default, but 20 could be and option for people that can host quite easilyMScull wrote: ↑Wed Jul 19, 2017 5:35 pmI think 20 players shouldn't be that big of a hosting issue as I upload about 350kb/s max when on 8 players... I can max upload at 4mb/s so that means I can host for 20 people easily. When my server is on 7 players the upload send rate drops to about 300kb/s. So can I assume 50kb/s for each player (don't forget debris/objects)? In my opinion people should have the option to go over 8 players. Maybe an experimental feature? Then again, the host can define the maps and if more slots would be an experimental feature I don't really see the problem of having 'too small maps' and 'too much chaos'.
I think 8 players should stay as the default, but in my opinion hosts should atleast have the option to go over it.



Evilsack has a point. It's almost as if 20 slots would be too chaotic. To a point where any and all strategy are thrown out of the window in favor of "chaos". Want to get a weapon? First get through these 6 people who spawned right on top of you and are now killing eachother with their bare fists because they pose a threat right off the bat. Watch there be no firefights at all; there's simply not enough room for everybody so everyone is forced into slow slap fights until only a few remain standing. Watch the game turn frustrating; "why do I spawn with 5 other people while the other guy always spawns alone?" or "I can't fight like this, I keep getting surrounded at spawn!". You stand no chance; there are too many threats and too little wiggle room to properly and comfortably collect a set of weapons similarly to the way you do it now.



So what are the reasons to implement 20 slots? More chaos? That's it? A lot of needless coding on Gurt's end to add more chaos to an already chaotic game.Morpheus wrote:To Summarise Evil's and Klipeh's points, 20 people = "ClusterFuck"![]()
That's really not a good enough reason to not try 20 players.
It's not like its gonna stay in the game if it's not good.

I think you do not really understand that hosts have the option to go over 8 players, for example Blurry's server will probably stay at 8 players max. There are a lot of people hosting custom maps and I believe this feature will not ruin the regular 8 player gameplay, but instead give custom maps that are too large for 8 players a more action-packed feeling. Of course this feature is not meant to replace anything, see it as how custom maps currently work; you can deside wether or not you play/host them. I think too that 20 players is too chaotic for a 8 player map, but that is not the point what Morpheus is trying to say.KliPeH wrote: ↑Thu Jul 20, 2017 6:29 amEvilsack has a point. It's almost as if 20 slots would be too chaotic. To a point where any and all strategy are thrown out of the window in favor of "chaos". Want to get a weapon? First get through these 6 people who spawned right on top of you and are now killing eachother with their bare fists because they pose a threat right off the bat. Watch there be no firefights at all; there's simply not enough room for everybody so everyone is forced into slow slap fights until only a few remain standing. Watch the game turn frustrating; "why do I spawn with 5 other people while the other guy always spawns alone?" or "I can't fight like this, I keep getting surrounded at spawn!". You stand no chance; there are too many threats and too little wiggle room to properly and comfortably collect a set of weapons similarly to the way you do it now.
If you've ever played one of the numerous, disgustingly awful melee maps posted each day, it would be kind of like this except on good maps, which don't deserve that dull gameplay. Spacing is important and I would hate to see Alley reduced to a mere fisticuffs battle royale. I'm not trying to offend anyone but I would even go as far as to say it's a childish idea. People see all these survival games designed around chaos, lacking in any mechanical department otherwise - H1Z1, PUBG, DayZ, Unturned, to name a few - and think doing this to every other game is feasible, which isn't true in the slightest. Play an arena-based PvP game that provides players with the means to play comfortably yet competitively - Towerfall Ascension, Samurai Gunn, Crawl, Trench Run - and see if you still want to play a fuckfest that is a two-dozen players trying to squeeze around one another just to get a single weapon.

"A lot of needless coding on Gurt's end to add more chaos"Pricey wrote: ↑Thu Jul 20, 2017 1:12 pmSo what are the reasons to implement 20 slots? More chaos? That's it? A lot of needless coding on Gurt's end to add more chaos to an already chaotic game.Morpheus wrote:To Summarise Evil's and Klipeh's points, 20 people = "ClusterFuck"![]()
That's really not a good enough reason to not try 20 players.
It's not like its gonna stay in the game if it's not good.



Evilsack wrote: ↑Thu Jul 20, 2017 6:12 pmHow about the camera? How about the amount of cover available in a map? It'll literally be a fuckfest trying to get to a weapon and cover. 20 people in a server may actually do the opposite of what you hope it'll do. Chaos is fun in moderation. What happens to running and gunning? What happens to cqc? Yea, it's an option but why would someone pick such an option? What's appealing about having 20 people in a server other than "I can fit all my friends!" The unique gameplay that is sfd will simply be reduced to spray and pray.
