1- I noticed that attacks "cancel" your G (E in my case - switch to throwing mode). They are not cancelled, but overriden by melee hits, and then queued after your attacks are finished. Example: If I wanna hit the enemy twice, then throw my weapon at him, I quickly press A, A, G, A. But, if I press that too fast, he will actually do A,A,A,G, because of what I explained before. So, the first suggestion is that attacks do not override G.
2- After grabbing and throwing an enemy, you stand with your arms forward for a while, and it's a good thing, but it makes this little combo a bit harder:
grab,throw,G,A
Because the G is not queued after a throw. It would be nice if G could be queued after the throw!
If you don't like my suggestion, then I should practice the timing a bit more.

