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How can I modify the game files?

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Mighty Spirit the 2
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How can I modify the game files?

Post by Mighty Spirit the 2 » Sun Dec 08, 2019 6:23 pm

Hi, i was wondering if anyone wanted to share how we can modify the games files? :?:
I read in this post: viewtopic.php?f=8&t=3283&p=20101&hilit=modify#p20101 - that it was ok to go and tinker around with the game.
So i did, i went to the game files, and grabbed the new character animation file over and pasted it in beta 1.02c. Now my character in beta 1.02c can actually breathe. :D I tried to do the opposite, i pasted the old character animation file over in the newest SFD version. But now on launch the game crashes, with this error message:
" Core animation data modified!
> Exception:
Core animation data file has been modified in an unintended way. Restore your char_anims.xnb file. "


So then i tried opening the "char_anims.xnb file" in notepad, but when i relaunched the game this error message appeared:
" Error: Loading could not finish
> Exception:
Error loading "Data\Animations\char_anims". File has been truncated
. "

So this time the game would not launch because it noticed that somebody had tried to change something. Although the old SFD let me. :(

My question is how can i open .XNB and .sfdx, and modify something, without the game refusing to launch afterwards? What programs do i need?
- I mainly would just like to see if i can get to the red flashing files, and swap the character animation and font to the classic Superfighters Deluxe. :mrgreen:
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Post by Tuesday » Mon Dec 09, 2019 12:49 am

I get my kicks making weapon skins and changing audio files into something funnier. I have absolutely no idea how to do character animations. On the bright side, you can whip and nae-nae by pressing A, D, and D in-game.
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Tue Dec 10, 2019 9:11 pm

Tuesday wrote:
Mon Dec 09, 2019 12:49 am
I get my kicks making weapon skins and changing audio files into something funnier. I have absolutely no idea how to do character animations. On the bright side, you can whip and nae-nae by pressing A, D, and D in-game.
Didn't really help out, i was hoping for more of an technical answer from some IT people who are good with filing, or from Mythologic Interactive themselves. Hopefully in the future, thanks anyway, since you where the only one who replied.
On the bright side, you can dance by rapidly mashing alt, and using the direction keys to move in-game.
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...
But I've always had the feeling we would die young
Some die young
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Post by Pricey » Thu Dec 12, 2019 1:36 pm

I imagine altering the files in this way is not possible, the error says the file has been truncated, so it is clearly missing some information/is too short for the game to want to run it. Either an error on your part or a security measure implemented by the devs?
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Thu Dec 12, 2019 4:17 pm

Pricey wrote:
Thu Dec 12, 2019 1:36 pm
I imagine altering the files in this way is not possible, the error says the file has been truncated, so it is clearly missing some information/is too short for the game to want to run it. Either an error on your part or a security measure implemented by the devs?
Yeah, but the old SFD would let me :u
I'm still waiting for a feature to disable the red flashing, and digging around with the game files is fun, if it would work. I know we are able to edit textures and music files. So why not something like the "deathscream" or changing the "menu select sound" to the old one which was a classic gunshot.
I'm still hoping that the devs. will reply to this post :v It would be hard for me to believe, if no one else in this community has ever done/tried something like this.
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Post by Gurt » Fri Dec 13, 2019 5:52 pm

The animation files are created in a custom built proprietary software and a custom file format. This is how we solved animations that works together with our clothing items and the game's animation system. This software is nothing we will share as you can't just create new animations anyway without adding code for them. The game itself also expect the animation file to be in a certain format to work. This format might have been updated between versions. Modifying this file without knowing what you're doing can cause the game to not recognize the format.
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Post by Mighty Spirit the 2 » Fri Dec 13, 2019 9:32 pm

Gurt wrote:
Fri Dec 13, 2019 5:52 pm
The animation files are created in a custom built proprietary software and a custom file format. This is how we solved animations that works together with our clothing items and the game's animation system. This software is nothing we will share as you can't just create new animations anyway without adding code for them. The game itself also expect the animation file to be in a certain format to work. This format might have been updated between versions. Modifying this file without knowing what you're doing can cause the game to not recognize the format.
Thank you. But from what i understand/have seen on YouTube, you can edit .xnb texture files by converting them to .png and then back again. You can also convert .xnb files to .wav files, and I'm guessing the other way around. What i don't understand is what the .sfdx and .sfdt file format is? Is that something you made?
I just don't understand how the old SFD, lets me change everything, even just pasting over font files, if i try that with the new SFD, it's all just a blur of words and unreadable. Would it be possible to update old files to new ones? Like what we could do to Skyrim?
Thank you for your time.
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🎶I will tell your story if you die
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young
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https://i.imgur.com/D479VLi.png

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Post by Gurt » Sat Dec 14, 2019 12:32 pm

Mighty Spirit the 2 wrote:
Fri Dec 13, 2019 9:32 pm
Gurt wrote:
Fri Dec 13, 2019 5:52 pm
The animation files are created in a custom built proprietary software and a custom file format. This is how we solved animations that works together with our clothing items and the game's animation system. This software is nothing we will share as you can't just create new animations anyway without adding code for them. The game itself also expect the animation file to be in a certain format to work. This format might have been updated between versions. Modifying this file without knowing what you're doing can cause the game to not recognize the format.
Thank you. But from what i understand/have seen on YouTube, you can edit .xnb texture files by converting them to .png and then back again. You can also convert .xnb files to .wav files, and I'm guessing the other way around. What i don't understand is what the .sfdx and .sfdt file format is? Is that something you made?
I just don't understand how the old SFD, lets me change everything, even just pasting over font files, if i try that with the new SFD, it's all just a blur of words and unreadable. Would it be possible to update old files to new ones? Like what we could do to Skyrim?
Thank you for your time.
The .sfd* file formats are just made up by us. Most are JSON inspired formatting. This is how we defined most properties for basic tiles. You can convert certain .xnb files to .png and back again but some .xnb files are created using custom content pipelines in SFD. To replace existing .xnb textures simply place any .png files in the same relative path in your own documents "\Documents\Superfighters Deluxe\Content" folder matching the installation content folder (with the same filename as the .xnb file).
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Sat Dec 14, 2019 6:32 pm

Gurt wrote:
Sat Dec 14, 2019 12:32 pm
Mighty Spirit the 2 wrote:
Fri Dec 13, 2019 9:32 pm
Gurt wrote:
Fri Dec 13, 2019 5:52 pm
The animation files are created in a custom built proprietary software and a custom file format. This is how we solved animations that works together with our clothing items and the game's animation system. This software is nothing we will share as you can't just create new animations anyway without adding code for them. The game itself also expect the animation file to be in a certain format to work. This format might have been updated between versions. Modifying this file without knowing what you're doing can cause the game to not recognize the format.
Thank you. But from what i understand/have seen on YouTube, you can edit .xnb texture files by converting them to .png and then back again. You can also convert .xnb files to .wav files, and I'm guessing the other way around. What i don't understand is what the .sfdx and .sfdt file format is? Is that something you made?
I just don't understand how the old SFD, lets me change everything, even just pasting over font files, if i try that with the new SFD, it's all just a blur of words and unreadable. Would it be possible to update old files to new ones? Like what we could do to Skyrim?
Thank you for your time.
The .sfd* file formats are just made up by us. Most are JSON inspired formatting. This is how we defined most properties for basic tiles. You can convert certain .xnb files to .png and back again but some .xnb files are created using custom content pipelines in SFD. To replace existing .xnb textures simply place any .png files in the same relative path in your own documents "\Documents\Superfighters Deluxe\Content" folder matching the installation content folder (with the same filename as the .xnb file).
Thanks, i'm not 100% sure i understood i correctly, but I will try that. This would work for soundeffects as well? Just have to backup my pc first.
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🎶I will tell your story if you die
I will tell your story and keep you alive the best i can
...
But I've always had the feeling we would die young
Some die young
🎵
https://i.imgur.com/D479VLi.png

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Post by Danleo4 » Fri Nov 28, 2025 6:13 pm

Boat in canals can sometimes bug out if a body lands on it because the physics system gets overloaded. To modify the game files, locate the installation folder, back up everything, and then edit the config or asset files supported by the game. Always follow modding guidelines to avoid crashes — just like using clear steps in spider identification to avoid mistakes.

https://buganalyzr.com/spiders-identifier/
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