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How do I put a TimerTrigger's time in Text?

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Ol1vver
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How do I put a TimerTrigger's time in Text?

Post by Ol1vver » Thu Nov 22, 2018 3:22 pm

Hello, I'm trying to make a car with fuel, and I want to make a Text marker that will show how much fuel is left. Is there a way to do this without scripts, or with scripts? :?:
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JakSparro98
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Post by JakSparro98 » Thu Nov 22, 2018 3:52 pm

Ol1vver wrote:
Thu Nov 22, 2018 3:22 pm
Hello, I'm trying to make a car with fuel, and I want to make a Text marker that will show how much fuel is left. Is there a way to do this without scripts, or with scripts? :?:
If you want a script-free solution, well, you are in the wrong place, my friend.

For a script request, instead, just provide more information of how this mechanic should work and I'll be glad to help.
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Post by Ol1vver » Thu Nov 22, 2018 4:06 pm

JakSparro98 wrote:
Thu Nov 22, 2018 3:52 pm
Ol1vver wrote:
Thu Nov 22, 2018 3:22 pm
Hello, I'm trying to make a car with fuel, and I want to make a Text marker that will show how much fuel is left. Is there a way to do this without scripts, or with scripts? :?:
If you want a script-free solution, well, you are in the wrong place, my friend.

For a script request, instead, just provide more information of how this mechanic should work and I'll be glad to help.
I have made a car and a fuel meter. I want to make it so, when you interact with the BgValve (ActivateTrigger), the cars starts moving and there's a TimerTrigger that is enabled. When you interact with the BgValve (ActivateTrigger) again, the car stops and the TimerTrigger stops too. (EnableTrigger and DisableTrigger for the TimerTrigger should work) So all I need right now is make the TimerTrigger update the BgText marker, so BgText marker shows how many seconds are left in the TimerTrigger, or in this case: fuel.
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JakSparro98
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Post by JakSparro98 » Thu Nov 22, 2018 7:10 pm

Ol1vver wrote:
Thu Nov 22, 2018 6:51 pm
JakSparro98 wrote:
Thu Nov 22, 2018 3:52 pm

If you want a script-free solution, well, you are in the wrong place, my friend.

For a script request, instead, just provide more information of how this mechanic should work and I'll be glad to help.
I have made a car and a fuel meter. I want to make it so, when you interact with the BgValve (ActivateTrigger), the cars starts moving and there's a TimerTrigger that is enabled. When you interact with the BgValve (ActivateTrigger) again, the car stops and the TimerTrigger stops too. (EnableTrigger and DisableTrigger for the TimerTrigger should work) So all I need right now is make the TimerTrigger update the BgText marker, so BgText marker shows how many seconds are left in the TimerTrigger, or in this case: fuel.
I will elaborate the request in a couple of days, then I will post the code and a template map, if necessary.
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Ol1vver
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Post by Ol1vver » Thu Nov 22, 2018 7:41 pm

JakSparro98 wrote:
Thu Nov 22, 2018 7:10 pm
Ol1vver wrote:
Thu Nov 22, 2018 6:51 pm
JakSparro98 wrote:
Thu Nov 22, 2018 3:52 pm

If you want a script-free solution, well, you are in the wrong place, my friend.

For a script request, instead, just provide more information of how this mechanic should work and I'll be glad to help.
I have made a car and a fuel meter. I want to make it so, when you interact with the BgValve (ActivateTrigger), the cars starts moving and there's a TimerTrigger that is enabled. When you interact with the BgValve (ActivateTrigger) again, the car stops and the TimerTrigger stops too. (EnableTrigger and DisableTrigger for the TimerTrigger should work) So all I need right now is make the TimerTrigger update the BgText marker, so BgText marker shows how many seconds are left in the TimerTrigger, or in this case: fuel.
I will elaborate the request in a couple of days, then I will post the code and a template map, if necessary.
Yeah, I would like a template, or I won't be able to understand how to use it. Thanks!
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JakSparro98
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Post by JakSparro98 » Sat Nov 24, 2018 8:11 pm

Script done, I hope is what you wanted @Ol1vver
Map template
Let me know if you need help figuring out how the script works.
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Post by Ol1vver » Tue Nov 27, 2018 2:30 pm

JakSparro98 wrote:
Sat Nov 24, 2018 8:11 pm
Script done, I hope is what you wanted Ol1vver
Map template
Let me know if you need help figuring out how the script works.
Thanks, but I really didn't need the car. All I needed was the timer in milliseconds. But ok, I guess?
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Post by JakSparro98 » Tue Dec 25, 2018 2:31 pm

 ! Message from: JakSparro98
The requester has afterwards marked this other solution as the one he was looking for.
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