Support for local multiplayer seems to be working fine now in our current development build. We have also finished the possibility to play "Offline" without the need to create a server similar to how the tutorial and testing a map in the editor works. Should be useful for those times you only want to play locally against bots.
Next up I will experiment with JoyToKey and see how well SFD plays with a controller. We have been talking internally about the possibility for alternative controls for changing weapon (like toggle prev/next and activate with attack/cancel with block) that might be needed to reduce total amount of keybindings required - especially if 2 players must share the same keyboard.
Other than that it's continued work on the bots so we can really start with campaigns and other modes.
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Status update 2018-01-06
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- Spack Jarrow
- Meatbag
- Posts: 7
- Joined: Mon Dec 25, 2017 8:59 am
- SFD Account: Jack Sparrow
- SFD Alias: Jakk
- Started SFD: PreAlpha v.1.6.0c
- Gender:
Nice work! I'm really excited for the next update. Development of super-fighters deluxe is a great inspiration for me. I watched your multiplayer test demo video, can't believe you've gotten this far from scratch
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