First I want to mention the highlight of this year: The release of the Beta version of Superfighters Deluxe where we officially welcomed Splinter and his awesome music. We also introduced our first survival type map "Zombie Nightmare" with our first AI featuring zombies!
Now we're focusing on one of the last big features when it comes to amount of work. Local multiplayer where two players can play using the same computer. And we're making progress. While it's not yet possible to play two players in our current build we have done a lot of refactoring to make it possible during the last days. This is one of those features I hope I have it all thought out in my head or it just won't work in the end
Hjarpe is working on an updated GUI to support local multiplayer. It will most likely be alienated for older players at first glance but it's a must for us. Today you see your life/energy in one corner and your items in the other. This will likely be grouped together to allow more information to be visible for all local players on the screen. Changes will also be made to the main menu and other parts of the GUI as well. We're also adding support for up to 9 profiles that you can edit and select between for all players.
As a bonus we're adding the possibility to play up to 4 local players using the same computer (if you set it up in the config.ini). We're only designing the GUI to support 2 players for most parts and if you're 3+ local players you won't be able to play online. That's the limitations but might be fun if you have enough gamepads (campaigns, survival, vs AI, etc.). As this is XNA only XBox controllers will work based on my earlier experiences with XNA once we implement support for gamepads. If you have other gamepads you will have to use programs like JoyToKey.
Happy New Year!






