
I don't know how to replicate this, but it might be a cause of the player running out of ammo and the weapon not being considered as a proper drop as a result of that.





Sh4d0w wrote:Was that player even moving?
The player might have moved but I wasn't keeping an eye on him. /setstartitems was definitely in place, though. Still, it's not intended behavior, is it?Zyfex wrote:its the result of /startitems so n so being set and having one player not move for the duration of the match (until they're dead). however, if the host gives themselves a weapon after their death then it stays on their back until they are gib'd
