There was an error during the test. Superfighters Deluxe v.1.3.3 - Unhandled Error Status: Editor, False, Editor GraphicsDeviceStatus: Normal Map editor error > Exception: Exception of type 'System.OutOfMemoryException' was thrown. > TargetSite: Void Resize(Int32, Boolean) > Source: mscorlib > StackTrace: at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Microsoft.Xna.Framework.Graphics.DeviceResourceManager.AddTrackedObject(Object managedObject, Void* pComPtr, UInt32 resourceManagementMode, UInt64 handle, UInt64& updatedHandle) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at SFD.Utils.NewTexture2D(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at SFD.Tiles.Textures.RecolorTexture(Texture2D texture, String[] colors, Boolean waitForGraphicsDevice) at SFD.ItemPart.GetTexture(Int32 index, String[] colors, Boolean waitForGraphicsDevice) at SFD.SubAnimationPlayer.Draw(SpriteBatch spriteBatch, Vector2 worldPosition, Boolean drawInWorld, Single scale, Int32 direction, Single rotation, Equipment equipment, Color fillColor, Single ms) at SFD.Player.Draw(SpriteBatch spriteBatch, Single ms) at SFD.Objects.ObjectPlayer.Draw(SpriteBatch spriteBatch, Single ms) at SFD.GameWorld.DrawWorldInner(Single msf) at SFD.GameWorld.DrawWorld(Double ms) at SFD.States.StateEditorTest.DrawWE(Double elapsedGameTime, Boolean isRunningSlowly) > FullException: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Microsoft.Xna.Framework.Graphics.DeviceResourceManager.AddTrackedObject(Object managedObject, Void* pComPtr, UInt32 resourceManagementMode, UInt64 handle, UInt64& updatedHandle) at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at SFD.Utils.NewTexture2D(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at SFD.Tiles.Textures.RecolorTexture(Texture2D texture, String[] colors, Boolean waitForGraphicsDevice) at SFD.ItemPart.GetTexture(Int32 index, String[] colors, Boolean waitForGraphicsDevice) at SFD.SubAnimationPlayer.Draw(SpriteBatch spriteBatch, Vector2 worldPosition, Boolean drawInWorld, Single scale, Int32 direction, Single rotation, Equipment equipment, Color fillColor, Single ms) at SFD.Player.Draw(SpriteBatch spriteBatch, Single ms) at SFD.Objects.ObjectPlayer.Draw(SpriteBatch spriteBatch, Single ms) at SFD.GameWorld.DrawWorldInner(Single msf) at SFD.GameWorld.DrawWorld(Double ms) at SFD.States.StateEditorTest.DrawWE(Double elapsedGameTime, Boolean isRunningSlowly) Additional data arch:x86, archWOW:AMD64 OS:Microsoft Windows NT 6.2.9200.0 You will be returned to the map editor.This is definitely annoying because I can't keep working on my map
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[IMPORTANT] Constant wierd crashes
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- Mr Argon
- Fighter

- Posts: 56
- Joined: Sat Mar 09, 2019 2:22 am
- SFD Account: Argón (steam)
- SFD Alias: Mr. Argon
- Started SFD: Pre-Alpha 1.8.2c
- Location: Argentina
- Gender:
- Age: 22
[IMPORTANT] Constant wierd crashes
Hi! Today I was playing SFD and my game crashed twice. It suddenly freezes and then it closes up. I don't know what is it, it doesn't gave me a crash report or something like that, this is very annoying. Also the editor crashed when trying to test a map. Then I reopened the game and the editor, and now when I start the map test, it only lasts for a couple seconds and then this appears.
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I'м д Liттlэ оdd... sтill саи livе шiтн тнат.
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
Have you played SFD before without problems?
I can see you're getting a System.OutOfMemoryException deeper down.
Does it only crash if you're playing a specific map (maybe it contains too much content or a custom script causing some problems)?
Could be as simple as updating your graphics drivers in case it's a texture memory related problem.
If you have installed any custom content/textures try to remove them too.
I can see you're getting a System.OutOfMemoryException deeper down.
Does it only crash if you're playing a specific map (maybe it contains too much content or a custom script causing some problems)?
Could be as simple as updating your graphics drivers in case it's a texture memory related problem.
If you have installed any custom content/textures try to remove them too.
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Gurt
- Mr Argon
- Fighter

- Posts: 56
- Joined: Sat Mar 09, 2019 2:22 am
- SFD Account: Argón (steam)
- SFD Alias: Mr. Argon
- Started SFD: Pre-Alpha 1.8.2c
- Location: Argentina
- Gender:
- Age: 22
Yes, I will update my graphics driver first, and yes, I have a custom texture and sound for the Carbine I made to make it look like a laser weapon for a Campaign I'm making.
Also I just had another error. It said me that an error has ocurred when opening the script editor in this same map and it told me to save the changes to a new file. It is a map I uploaded to the Steam Workshop called "Siberia Zombie Crysis", I'm updating the map, adding more waves, and maybe there's a lot of PlayerSpawnTriggers, but the map itself is only 503KB, while other maps I made are around 1MB and there's no problem with them.
for now I'll take out the custom textures and sound and update my graphic drivers. I'll appreciate your help if I keep having this problems. Thanks!
Also I just had another error. It said me that an error has ocurred when opening the script editor in this same map and it told me to save the changes to a new file. It is a map I uploaded to the Steam Workshop called "Siberia Zombie Crysis", I'm updating the map, adding more waves, and maybe there's a lot of PlayerSpawnTriggers, but the map itself is only 503KB, while other maps I made are around 1MB and there's no problem with them.
for now I'll take out the custom textures and sound and update my graphic drivers. I'll appreciate your help if I keep having this problems. Thanks!
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I'м д Liттlэ оdd... sтill саи livе шiтн тнат.