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Incorrect melee hitboxes after jumping

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Zyfex
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Incorrect melee hitboxes after jumping

Post by Zyfex » Tue Mar 15, 2016 6:04 pm

(melee hitboxes are good): if you mid-air hit an opponent and they fall over but don't take fall damage, OR you hit an opponent who is in the air and they don't fall very far, you can hit them from a full platform below them.

https://youtu.be/lI8PjBbqskQ

Pre-Alpha 1.8.8

Note: Originally found by Zyfex
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but in reality

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Gurt
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Post by Gurt » Tue Mar 15, 2016 6:14 pm

After some investigation I see I'm using the built in box2D AABB as a hitbox which isn't correct (it can grow...). I was 100 % sure I used the correct melee hitbox I created years ago - but obviously it hasn't been the case. Thanks for the video!

Fixed after Pre-Alpha 1.8.8
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Gurt

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