I would like to know how I can make the player change his clothes using the triggers for example:
if the character has a hat, which then does not have it after having activated a trigger
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change of clothing for the player
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Classic Fighter
- Meatbag
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- Pricey
- Superfighter

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You’ll have to use a separate PlayerProfileInfo trigger and assign it once the trigger is enabled, or use a script to replace the hat using IProfileClothingItem and just not assigning the profile a hat.
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