Give us your input on how we may improve the game in future versions.
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Use BetaHub for suggestions and bug reports for SFD!
SFD has moved the suggestions and bug tracking to use BetaHub instead.
Use the link below to see Superfighters Deluxe and see current suggestions and current bug reports.
If you want to see your (old) idea/suggestion in this forum in BetaHub, please re-register it in BetaHub to keep it...
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Last post by Gurt
Sun Feb 15, 2026 4:00 pm
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
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Woah, very nice! So many people have been asking around for this and now it finally exists.
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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AFK Mode
Replies: 46
by
jlo » Sun Dec 09, 2018 5:50 am
First post
So I don't want to make two threads at once but still It's fine if I'm warned.
Basically you can set a AFK mode for how long and a AI will take over as normal difficulty this would be way more fun then joining a server with a AFK person and waiting for a actual person to join in and play, the bot...
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Sree has uploaded his AFK Mode script to the Workshop if you're still interested. As far as I can tell the implementation of the mechanic is like the one you're suggesting here: standing still for 20 seconds disables your inputs and gives a Normal-tier bot control over your character.
Here's a...
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Last post by KliPeH
Mon Jan 07, 2019 8:28 pm
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Tab menu should show account's name, not username
Replies: 4
by
piterskiy » Fri Jan 04, 2019 8:52 pm
First post
so basically you can change your steam username to anything and do the same in-game and noone will see the difference, or this can be used to ruin someone's reputation; like yesterday on blurry's server, one of the mods changed their name to Scull in game and in steam, and started kicking people...
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While we are talking about steam accounts, you should be able to bring up someone’s steam profile by clicking their name in the tab menu.
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Last post by RickAvory
Sat Jan 05, 2019 12:09 am
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Why Doesn't The Molotov Stun Players?
Replies: 5
by
StarNord » Fri Jan 04, 2019 3:03 am
First post
Grenades, C4s, and Mines can stun players but not Molotovs, even though normal Bottles shatter upon contact with a fighter, stun them, and leave their broken counterpart, the bottle that makes up part of the molotov simply disappears in the cloud of fire that follows after it's made contact, you...
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I get the point, however I just don’t see it working. A direct Molotov hit already sets you to full ablaze that is already pretty damn difficult to recover from. A stun would only add to the drama.
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Last post by RickAvory
Fri Jan 04, 2019 1:41 pm
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The Ability To Remove Film Grain
Replies: 3
by
StarNord » Thu Jan 03, 2019 2:49 pm
First post
The game seems to have some filter (most likely film grain) over it that makes objects look rougher than they would look in a .png file, an option to remove film grain would be pretty cool and add more options to the graphics settings in the game.
I know that it can be removed by retexturing...
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Just set the effects to low lol. That’s what I do. Only think I noticed differently with low effects is that grain.
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Last post by RickAvory
Thu Jan 03, 2019 6:56 pm
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The Cuestick Should Have Longer Range
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StarNord » Thu Jan 03, 2019 4:29 pm
The cuestick and teapot have the same range, and in the case of the teapot, it makes sense as the range of teapot matches it's model but it's the opposite for the cuestick, if you don't believe me, take a look at this
I'd like if the cuestick's range was extended by a bit to match it's long-ass...
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Last post by StarNord
Thu Jan 03, 2019 4:29 pm
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Game developers as In-Game bots
Replies: 6
by
Endergore » Wed Oct 10, 2018 9:40 pm
First post
Mythologic Interactive have been working on SFD for years (Mainly Gurt and Hjarpe). When adding bots In-Game it's random for who u get as a bot. Sometimes it's Boone, Benny or Dina why not have random occurrence of having Gurt or Hjarpe as bots. Why not be in the game they've worked so hard on for...
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Harp guy & glurp as bots for 2019
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Last post by Rick Sanchez
Wed Jan 02, 2019 1:16 am
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Recovery Roll System and Quick Roll Nerf should be abolished
Replies: 39
by
2_Wraith » Mon Dec 03, 2018 12:37 pm
The new recovery roll system that they added to the game really disappointed me as it helped set up comboes and counter cheap grab attacks.I strongly suggest its brought back as it gave a balance to melee but now the whole melee system is trash.I even spoke to gurt about the new system and he said...
- 39 Replies
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Last post by Pricey
Fri Dec 28, 2018 4:10 pm
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Make blocks instantaneous again.
Replies: 15
by
mgtr14 » Sun Dec 23, 2018 9:00 pm
First post
In the version right before release (Beta 1.0.2c), blocks were instantaneous. No delay, you block on demand.
For whatever reason however, it now takes a frame before you block, making it just a little slower. This is actually a big delay, since other melee moves take just a little longer...
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There is a cooldown on the block so you can't always block.
Everything is processed on the server side (except movement if you have less-than-high ping). This means that your melee actions, blocks, kicks, attacks are all processed on the server and it has been like this since the Pre-Alpha. You...
- 15 Replies
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Last post by Gurt
Thu Dec 27, 2018 12:04 am
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Map List refreshed while in game
by
jlo » Thu Dec 20, 2018 11:29 pm
So I was thinking, gurt mentioned there will be a /reloadscripts to refresh your scripts while in the game. What if there was a similar function with maps? Like after every round we would be able to select the map we just downloaded. So we could say for example /reloadmaps or we could just drag it...
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Last post by jlo
Thu Dec 20, 2018 11:29 pm
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PUBLIC SERVERS, WITHOUT HOST
Replies: 7
by
Nets p2 » Fri Dec 07, 2018 2:34 pm
First post
Hello my name is Nets, I will be using google translator to try to express myself better, I play this game since the first versions, already had to be almost 6 years, the biggest problem we found today is the availability of quality servers, despite having bought the new version, there are no...
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Another tip is to make sure to enable high power mode in windows and disable any features that can put your graphics card or network card into sleep as that can screw up the server software. Highly recommend to set up to restart the server once every day.
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Last post by Gurt
Thu Dec 20, 2018 11:03 pm
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Christmas is coming...
Replies: 16
by
Nets p2 » Mon Dec 10, 2018 12:43 pm
First post
Hello more one simple suggestion the Christmas is coming, a 20% discount promotion would help players buy the game. :roll:
Last post
For anyone wondering why we aren't putting up a discount during Christmas it's because of one of Steam's policies:
It's not possible to submit a discount within 30 days of the following: Releasing a game for the first time at full price
But hey, don't worry. More sales will come.
(we released...
- 16 Replies
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Last post by Gurt
Thu Dec 20, 2018 9:05 pm
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[CREATE GAME WITHOUT POWER HOST]
Replies: 2
by
Andres » Tue Dec 18, 2018 3:59 pm
First post
Idea
My idea is that in the game you find an option to create a game without the need to host, this option would be very good for every player and there are many who can not host
Last post
We will look into something called NAT Punch-through. You will still need to host a game in order to host a game but it should make it easier for those that can't port forward.
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Last post by Gurt
Tue Dec 18, 2018 6:44 pm
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AK-47 New Weapon
Replies: 8
by
Mike Scofield » Fri Sep 09, 2016 9:43 pm
First post
I was thinking if there is assault rifle in SFD, Why There isn't AK-47?
-30 ammo
-damage per hit 8
-spawn chances- Like Assault Rifle
-critical chance- 1 damage more than assault riffle
-more inaccurate than assault Rifle(MORE)
I hope you guys will see this and think about this idea
Last post
There are many assault rifle textures out there in sfdmaps.com and other websites, you can just have the assault rifle reskinned to an AK47 instead of suggesting an entirely new gun to be added to the game, we already have enough fully-auto weapons, give some love to us texture bois.
here's a link...
- 8 Replies
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Last post by StarNord
Tue Dec 18, 2018 4:25 pm
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New movements (with pictures)
Replies: 14
by
Username » Sun Sep 16, 2018 4:31 pm
First post
Hello,
the game has a variety of movements, why not add more? this should make the game more interesting and, multifaceted lol.
some movements will be designed for teamwork
at the moment in the game you can catch players with the help of the dive who fall from a great height to avoid the damage...
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not bad this was similar to my combo thread or something i dont even remember it but ok yeah
good idea i guess
- 14 Replies
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Last post by jlo
Tue Dec 18, 2018 4:30 am
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Enhancements in player visualization
Replies: 5
by
JakSparro98 » Sat Aug 12, 2017 12:57 am
First post
My suggestions are simpler than the title I used for this thread (it does not make justice to the ideas but I'm too tired to try find some better), one consists of removing the arrows we see when a player is outside the camera borders when the SetNametagVisible command is set to false.
Also I was...
Last post
Only noticed this now.
Merged.
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Last post by KliPeH
Sat Dec 15, 2018 11:35 pm
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More Weapon Animations
Replies: 16
by
mgtr14 » Mon Jun 06, 2016 2:44 pm
First post
It would be nice if we could have a headbutt on ground when we kick, but on the air we could still have the normal kick.
If we can't have COMPLETELY new moves because we can't come up with anything else melee can do, we may atleast add new moves that do the same.
Last post
Merged a new take on an idea with an already existing thread.
Since melee can look a little static sometimes (I only mean looks, not the gameplay), I think it would be great if we had different animations for the same attacks. It would also look better if one-handed weapons were actually handled...
- 16 Replies
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Last post by mgtr14
Sat Dec 15, 2018 11:18 pm
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Taunts In SFD
Replies: 10
by
btelchi » Sun Feb 05, 2017 8:31 pm
First post
I have got an idea. As the title says my idea is taunts in SFD. I have just played a game called Broforce and there was a menu you can open, a taunt menu. What about to do the same in SFD? Instead of walking, grabbing crap you don't need in the end of every round maybe you should Moon Walk your way...
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Merged a new take on an idea (if you can call it that) with an already existing thread.
Taunts or how I will work for you as slaves in the Middle Ages
I will work for you like a slave in the Middle Ages every single day every damn animation.
Why is this game without taunts ?!
If you interested my...
- 10 Replies
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Last post by King Proshka
Tue Dec 04, 2018 4:03 pm
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Partially remove granade stuns or add "granade counter" per block
Replies: 5
by
TheBlackshot » Mon Dec 03, 2018 10:10 pm
First post
I'm sure it's a popular opinion, I'm sure it's been discussed (I hope so).
Granade stuns guarantee for easy hits when you time it right (e.g. cook the first a little, throw the second and or third shortly after). In the game meta, the stun makes sense, so I wouldn't remove it competely. I was...
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I assume that works best with good ping, the worse the ping the more disadvantages you have. Considering the fact that a ping of a 100 is already pretty bad, I hate it.
You guys made me realize my short sight here. I just got back into the game, only getting started guys :)
See I love low-HP...
- 5 Replies
- 4910 Views
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Last post by TheBlackshot
Tue Dec 04, 2018 11:53 am
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More tricks for bots!
Replies: 3
by
Diamond TH » Mon Dec 03, 2018 12:21 pm
First post
BOTS . I like this feature a lot, sometimes it's even more fun playing with bots instead of real players.
But they still can't replace players. I'm sure they never will. But I have a suggestion with which you will get even more fun experience!
The thing is: I've been playing with bots all day, and...
Last post
Gurt has since moved the thread and stickied it in the main SFD sub-forum. You can find it here:
Also edited my previous reply and updated the link there.
- 3 Replies
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Last post by KliPeH
Tue Dec 04, 2018 12:14 am
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Weapon idea: Winchester
Replies: 3
by
Hamurlik » Sat Nov 24, 2018 11:41 pm
First post
How about adding a winchester rifle to the game?
The stats will be as follows:
Damage 45
shoots once every half second
Clip, 2 cartridges
Cartridges for reloading 16, Reload as a shotgun
Shoots one cartridge per shot.
Not automatic
You can change something in the stats, As you want
Also write...
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I like the idea, but I think it would be better with maybe 8 cartridges. A gun I think would be fun to have in a game would be a gun that doesn't do as much damage as sniper, but still a decent amount of damage with a higher per shot time (Maybe make it 1 shot per magazine) with really high stagger...
- 3 Replies
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Last post by The Potatolord
Mon Dec 03, 2018 11:53 am
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Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
by
TheBlackshot » Sun Dec 02, 2018 2:34 pm
First post
I won't be able to present you my idea optimally, still the content is there.
The camping issue has been addressed several times, the most common suggestion against camping was redesigning the maps and spots. The developers have already implemented the timer to stop games from lenghtening into...
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it's very simple and not as funky as my idea but its a start, thanks
For the very most part I am fine with the way official maps are, I'd rather add new features that moderate all problems left. Having created some official type maps myself (Outskirts Industry my baby) made me fathom what works...
- 13 Replies
- 11253 Views
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Last post by TheBlackshot
Sun Dec 02, 2018 9:59 pm
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Makeshift weapons out of background items
Replies: 4
by
TheBlackshot » Sun Dec 02, 2018 7:22 pm
First post
MIND YOUR SURROUNDINGS!
The levels are semi-randomized and contain many objects that can be moved, destroyed, used as cover, set on fire, wielded, thrown, and/or dropped on enemies. Learning to adapt, improvise and use the environment to your advantage is key to survival. to quote the steam...
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I thought of that too. Perhaps being able to switch selectables per shift or alt while standing still at the spot where the multiple selectables are- would be a helpful addition at this point. Though I think we shouldn't even go so far as to mining that many selectables (im starting to like that...
- 4 Replies
- 4184 Views
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Last post by TheBlackshot
Sun Dec 02, 2018 9:42 pm
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Damge de-multiplier for nasty melee combos
Replies: 11
by
TheBlackshot » Sun Dec 02, 2018 2:49 pm
First post
I'm no good at writing, especially when it comes to technical stuff like this. Anyway
Anyone who has fought against a good melee player (or good player in general) has seen the massive damage and combos they can deal in such little time with little to no room for you to react and counter. I'm...
Last post
I guess we're just playing with different players.
- 11 Replies
- 9365 Views
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Last post by Del Poncho
Sun Dec 02, 2018 9:22 pm
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An easier way to create texture pack
Replies: 3
by
Hamurlik » Sun Dec 02, 2018 1:40 pm
First post
How about adding a utility to create your own texture pack? It would be easier than taking a converter, convert to png, edit png, move back to , or why you can't just use png files for reskines? You create a png file, make a reskin there, and paste it into a specific folder, if the names are the...
Last post
Exactly, but the folder tree need to be recreated inside the document folder of SFD and NOT inside the steam game folder.
- 3 Replies
- 3675 Views
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Last post by JakSparro98
Sun Dec 02, 2018 8:47 pm
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Movie-like Reflexes
by
StarNord » Sun Dec 02, 2018 3:31 am
There are not many powerups in SFD (actually there's only one as of now) and while the devs have some powerups planned, I'd like to suggest one I think would fit very well in SFD.
Movie-like Reflexes, which is basically invulnerability with a more suiting name considering SFD's hollywoodian...
- 0 Replies
- 2613 Views
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Last post by StarNord
Sun Dec 02, 2018 3:31 am
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