This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
Forum rules
Forum rules
Search found 7 matches
- Wed Oct 29, 2025 11:29 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Possible to have bots that cannot win on Versus Map
- Replies: 1
- Views: 26371
Re: Possible to have bots that cannot win on Versus Map
If anyone else has this problem I (kind of) found a solition that works for me. This isn‘t optimal and anyone who can skript a bit will propably come up with something better but it works fine for me. So here it is: In the skript, all I did was set AutoVictoryConditionEnabled == false . Now nobody c...
- Tue Oct 28, 2025 4:19 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Possible to have bots that cannot win on Versus Map
- Replies: 1
- Views: 26371
Possible to have bots that cannot win on Versus Map
Hey guys, I'm creating a versus map where bots can spawn but the problem is you can only win once youve spawned and then defeated the bots. my goal would be for the bots to be optional so you can win if they have spawned and are alive or if they havent spawned they should basically not count as a pl...
- Mon Oct 27, 2025 3:04 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Two Areas That count the players in them
- Replies: 0
- Views: 22065
Two Areas That count the players in them
Hello Guys!! I urgently need help with a Script for a map im working on! What I want is to have two areas that keep a count of the players in them by adding to a count everytime a player enters and subtracting the same count once a player leaves. then once a button is pressed the two areas will comp...
- Fri Dec 06, 2024 9:48 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Activating ScreenShake once a Trigger is activated
- Replies: 1
- Views: 38893
Activating ScreenShake once a Trigger is activated
Hey Guys, I'm currently working on a map that floods once a button is pressed. So I have a big water tile thats set to be an elevator and once the button is pressed the elevators speed is set from 0 to 0.5, making the water rise. To kill people in the water I used the GibMeArea from Subway and copie...
- Mon Dec 12, 2022 3:01 pm
- Forum: Answered ScriptAPI Topics
- Topic: Activating a button once a weapon is lifted OR giving a player a weapon
- Replies: 3
- Views: 27857
Re: Activating a button once a weapon is lifted OR giving a player a weapon
Thank you so much!
I actually didn't realize that OnDestroyTrigger would activate once an item was picked up so thats what I was struggling with but now I will just use your method!

I actually didn't realize that OnDestroyTrigger would activate once an item was picked up so thats what I was struggling with but now I will just use your method!
- Tue Nov 29, 2022 3:48 pm
- Forum: Answered ScriptAPI Topics
- Topic: Activating a button once a weapon is lifted OR giving a player a weapon
- Replies: 3
- Views: 27857
Activating a button once a weapon is lifted OR giving a player a weapon
Hello, so I like to make maps but have no idea how to script anything an I would like to add a feature where if an item is picked up it activates something kind of like in Indiana Jones where a trap activates once he lifts up the treasure. If anyone knows how to script this help would be very nice T...
- Sat Nov 26, 2022 1:13 am
- Forum: Superfighters Deluxe Tech Support
- Topic: Multiplayer not working with friends specificaly
- Replies: 1
- Views: 18886
Multiplayer not working with friends specificaly
I have played SFD for a while now and I've never had any Problems with the Multiplayer but now I can't connect to my friends and they can't connect to me, I can still connect to other lobbies, just not my friends. I have already set up Port forwarding in my router, UPnP is enabled and I still get th...