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Search found 7 matches

by Captain JO
Wed Oct 29, 2025 11:29 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Possible to have bots that cannot win on Versus Map
Replies: 1
Views: 26371

Re: Possible to have bots that cannot win on Versus Map

If anyone else has this problem I (kind of) found a solition that works for me. This isn‘t optimal and anyone who can skript a bit will propably come up with something better but it works fine for me. So here it is: In the skript, all I did was set AutoVictoryConditionEnabled == false . Now nobody c...
by Captain JO
Tue Oct 28, 2025 4:19 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Possible to have bots that cannot win on Versus Map
Replies: 1
Views: 26371

Possible to have bots that cannot win on Versus Map

Hey guys, I'm creating a versus map where bots can spawn but the problem is you can only win once youve spawned and then defeated the bots. my goal would be for the bots to be optional so you can win if they have spawned and are alive or if they havent spawned they should basically not count as a pl...
by Captain JO
Mon Oct 27, 2025 3:04 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Two Areas That count the players in them
Replies: 0
Views: 22065

Two Areas That count the players in them

Hello Guys!! I urgently need help with a Script for a map im working on! What I want is to have two areas that keep a count of the players in them by adding to a count everytime a player enters and subtracting the same count once a player leaves. then once a button is pressed the two areas will comp...
by Captain JO
Fri Dec 06, 2024 9:48 pm
Forum: Superfighters Deluxe Map Editor
Topic: Activating ScreenShake once a Trigger is activated
Replies: 1
Views: 38893

Activating ScreenShake once a Trigger is activated

Hey Guys, I'm currently working on a map that floods once a button is pressed. So I have a big water tile thats set to be an elevator and once the button is pressed the elevators speed is set from 0 to 0.5, making the water rise. To kill people in the water I used the GibMeArea from Subway and copie...
by Captain JO
Mon Dec 12, 2022 3:01 pm
Forum: Answered ScriptAPI Topics
Topic: Activating a button once a weapon is lifted OR giving a player a weapon
Replies: 3
Views: 27857

Re: Activating a button once a weapon is lifted OR giving a player a weapon

Thank you so much!
I actually didn't realize that OnDestroyTrigger would activate once an item was picked up so thats what I was struggling with but now I will just use your method!
:mrgreen:
by Captain JO
Tue Nov 29, 2022 3:48 pm
Forum: Answered ScriptAPI Topics
Topic: Activating a button once a weapon is lifted OR giving a player a weapon
Replies: 3
Views: 27857

Activating a button once a weapon is lifted OR giving a player a weapon

Hello, so I like to make maps but have no idea how to script anything an I would like to add a feature where if an item is picked up it activates something kind of like in Indiana Jones where a trap activates once he lifts up the treasure. If anyone knows how to script this help would be very nice T...
by Captain JO
Sat Nov 26, 2022 1:13 am
Forum: Superfighters Deluxe Tech Support
Topic: Multiplayer not working with friends specificaly
Replies: 1
Views: 18886

Multiplayer not working with friends specificaly

I have played SFD for a while now and I've never had any Problems with the Multiplayer but now I can't connect to my friends and they can't connect to me, I can still connect to other lobbies, just not my friends. I have already set up Port forwarding in my router, UPnP is enabled and I still get th...