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removal of the ability to roll while flamethrower is active

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Iliyan
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Re: removal of the ability to roll while flamethrower is active

Post by Iliyan » Sat Aug 20, 2016 3:54 pm

Those aren't " hypothetical " situations, EVERYONE can perform the counters and just kill whoever dared to approach the flamer.

but not everyone can play good at this game(most of them are not so good with its mechanics) that were common sense comes in you have to observe the opponent if you die something is bad in your play style if you get out alive and win then you are on the good track

now you're asking me to charge towards a flamethrower and melee him?

YES thats the best option if you get caught in the middle of the range of the flamethrower!! if you run you're dead!!! but if you counter your will must surely survive (like me in my last 3 months i have rather died les that 4 time by a flamethrower) i remember clearly one situation when in the map tower in the lower level (ground i was chased by a player with flamethrower in one moment i turned around i just punched him a lot and he drained only 1/4 of my life and then i used the 20 ammo of his flamethrower to kill another two players with low hp that were in the right side and done win

I dont know whats in your head(and the situatuation and objects around or map) but if you naw tell me yeaaaaaaah but what if you have 3 boxes in front of the flamethrower and more boxes behind , muahh that player will die even if he atacks he will drane all its hp
well yes then hes a camper(or bad luck) and have to die by fire, sweat purging fire

just as you say that you can counter the players that approach you with a fire trower well i can run and know when to attack

normaly i think you too know it that the comon player dosent use the flame trower sparingly and normaly dies if he fights a good player
if i se okokoko or pancho or sheaphard with flame thrower i run because i know that he can respond rapidly to my counters and i have never sean another players use the sheath button efficiently so i look for a tomy gun and atack and try to unload of 30bullets to kill them

i'm olmoust 99% sure that that roll will still be there because if we consider that flamethrower is a heavy non rollable equipment
then we will have to put more and more crazy handicaps like to bazuka or molotov or to not sprint if you have two guns or who knows what.
the rolling in the game right naw is part of the games simplistic and liberating to move in environment and the flame thrower roll removal, just won't happen
Last edited by Iliyan on Sat Aug 20, 2016 4:32 pm, edited 1 time in total.
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Post by mgtr14 » Sat Aug 20, 2016 4:31 pm

Iliyan wrote:Those aren't " hypothetical " situations, EVERYONE can perform the counters and just kill whoever dared to approach the flamer.
Not everyone can play good at this game(most of them are not so good with its mechanics) that were common sense comes in you have to observe the opponent if you die something is bad in your play style if you get out alive and win then you are on the good track

now you're asking me to charge towards a flamethrower and melee him?

YES thats the best option if you get caught in the middle of the range of the flamethrower!! if you run you're dead!!! but if you counter your will must surely survive (like me in my last 3 months i have rather died les that 4 time by a flamethrower) i remember clearly one situation when in the map tower in the lower level (ground i was chased by a player with flamethrower in one moment i turned around i just punched him a lot and he drained only 1/4 of my life and then i used the 20 ammo of his flamethrower to kill another two players with low hp that were in the right side and done win

I dont know whats in your head(and the situatuation and objects around or map) but if you naw tell me yeaaaaaaah but what if you have 3 boxes in front of the flamethrower and more boxes behind , muahh that player will die even if he atacks he will drane all its hp
well yes then hes a camper(or bad luck) and have to die by fire, sweat purging fire

just as you say that you can counter the players that approach you with a fire trower well i can run and know when to attack

normaly i think you too know it that the comon player dosent use the flame trower sparingly and normaly dies if he fights a good player
if i se okokoko or pancho or sheaphard with flame thrower i run because i know that he can respond rapidly to my counters and i have never sean another players use the sheath button efficiently so i look for a tomy gun and atack and try to unload of 30bullets to kill them

i'm olmoust 99% sure that that roll will still be there because if we consider that flamethrower is a heavy non lockable equipment
then we will have to put more and more crazy handicapslike to bazuka or molotov or to not sprint if you have two guns or who knows what
the rolling in the game right naw is part of the games simplistic and liberating to move in environment and the flame thrower roll removal, just won't happen
Yes, that is the best option if you're caught in the flame and you are closest to the flamer than the end of the flamethrowers range, and even then you would need nearly full HP to survive 2nd degree fire for atleast 4-5 seconds, maybe even more. Basically you die or nearly die if caught in the flame of a good player, while the good player will at max be on 2nd degree fire for 2 seconds, wich is mostly nothing.

By the time you've ran away and gotten a tommy gun, i'd be in cover ( most of the time ).

Also, my point is that whoever is using a flamethrower and isn't that good at the game but atleast knows how to roll can still make alot of people run off or kill them/ nearly kill them, while still being able to put out their fire nearly instantly. I've had this happen alot and i still only attack when i'm very close, and if i was in the middle of a fire stream then i'd still lose a shitton of HP if i attacked them.

If we just account for how dumb players play the game and use certain weapons, then the weapons full potential at a pro players hand would be OP while we just say " Oh they burn to death and i can come in and knock their gun out of their hand, btw they started playing today "

A good flamer would not catch fire often and if he does, he rolls instantly and takes very very little damage. One would be able to close the distance and take more and more ground from you. He would RARELY get the gun knocked out of his hands. He can unequip quickly and block incoming melee attacks before running off again. A good player would spread out his fire more and know how to set players ablaze trough indestructable cover that is as high as a crouching player.

I've even had new player walk around with their flamethrower and catch me on fire, i tried to smash on them and they even rolled or dodged, you know that this is pretty bad, right? I have also spent 3 seconds while set ablaze and lost alot of HP for litteraly nothing but to be set ablaze again and having to outrun his range again and take even MORE damage, while he even just rolls and puts out his fire that he caught from some fallen wood debris.
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Post by Iliyan » Sat Aug 20, 2016 4:54 pm

ok i understand your points and think you to understand mine. But still looking at the way the mechanics of the game are now
and that there are no real physical movement handicaps in the game between using one gun and another it's hardly understandable for me that the developers will change the rolling sistem just for the flame trower or any gun you could apply the same arguments to the m60 to not be reliable but
(as the way the things are going the most probable outcome is that it won't be changed for naw ,possibly never <---- Do you agree with my last statement?)
Have we concluded the conversation?
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Post by mgtr14 » Sat Aug 20, 2016 8:07 pm

Iliyan wrote:ok i understand your points and think you to understand mine. But still looking at the way the mechanics of the game are now
and that there are no real physical movement handicaps in the game between using one gun and another it's hardly understandable for me that the developers will change the rolling sistem just for the flame trower or any gun you could apply the same arguments to the m60 to not be reliable but
(as the way the things are going the most probable outcome is that it won't be changed for naw ,possibly never <---- Do you agree with my last statement?)
Have we concluded the conversation?
If you agree with me, and you don't think that the devs will change it, then i should just send this to the dev. Because i have given many points on how to counter the counterattacks against the flamethrower, wich shows that its just a big " fuck off " weapon, and you can chase anyone down if they want too, and if they've got guns? Wait behind some corner or portal, take cover behind something indestructable or anything. Atleast bullets don't pass objects.
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Post by Iliyan » Sun Aug 21, 2016 11:13 am

mgtr14 wrote: If you agree with me, and you don't think that the devs will change it, then i should just send this to the dev.
yes you should send it to the dev.s and make your point and arguments of why it should be changed simple and understandable from the perspective of a person that just got in in the conversation. and still then the most probable answer is ,"the game is under development were not planning on changing it for now maybe in the future." witch from my perspective is understandable
but hey for me i think that the non rollable flamethrower will be too much of a handicap and will give the players, the dev a lot of problems(and complications) wich right now we either don't need. i'm just saying that the priorities are not in favor for the flamethrower further development.
!!!!so try contacting them!!!!
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Post by mgtr14 » Thu Oct 20, 2016 10:27 pm

 ! Message from: KliPeH
Merged a new take on an idea with an already existing thread.
Since it isn't fun to get caught with the flames nor is it to even win the fight, because you will always either die or lose way to much HP.

First, you can easily escape the flamethrower if you are out of range, but it is easy for the flamer to close the distance and flames can still catch up to you if you're sprinting, so staying completely out of range is hard, and to do it consistently is harder.

If you get caught, you either run so far away that you can roll 2 times without him being able to catch up to you while you are doing that, or you try to melee him to try to make him drop/sheathe his weapon and stop putting you on fire, but you are guaranteed to be on 2nd degree fire for a long time and maybe even lose half of your HP if you try to melee him, and even if you try to escape then you may die trying.

So, first. The damage is insane, dealing 1 damage per second on 1st degree fire and 2.5 per second on 2nd degree first. And getting put on 2nd degree fire is inevitable if they catch you, and staying on 2nd degree fire for some time is unavoidable if so.

I would suggest nerfing 2nd degree fire DPS, and make it harder for the flamer to put you on 2nd degree fire. It should deal around 1.5 - 2 per second.

Now, to get the flamer to put away his weapon is almost impossible. Dodging melee attacks is easy unless they've got a long ranged weapon and if they don't they are still forced to attempt to melee you anyways because they are now stuck with that, try to escape and you burn. And the flamethrower still lights anyone up who is at fist range and while you are burning, the flamer avoids all your attacks and keeps you on 2nd degree fire.

To nerf this one too, i would suggest making the flamethrowers flames only start at " Bat melee range " from the flamer instead, maybe even katana range. This won't make sense visually but this will be a perfect balance to make it possible to melee a flamer without being lit up either.
And to make it harder on the flamer, make fire spread from player to player more easily, this will make it more dangerous for the flamer if he let you come close to melee range.

https://mythologicinteractiveforums.com ... ower#p6537
As zyfex mentioned here, its way to easy to burn everything around you without catching fire yourself, and let you dodge bullets at the same time if the victim tries to retaliate, the flamer shouldn't be able to roll nor sprint for a while after using the flamethower, it should be as if he just fired a shotgun. But he didn't mention other ways to nerf the flamethrower ( They ARE needed ) wich is why i made this thread.
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