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[Report] Hitboxes and throwing

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Iliyan
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[Report] Hitboxes and throwing

Post by Iliyan » Tue Apr 09, 2019 1:59 am

Ok i know this is strange(this is gust a general report thats looking for information gathering) but i must ask for some opinions too because im not sure if other people see this like me in the last, i dont know maybe 2 or 3 last updates i found trowed objects not working like before, instances were a axe trowed by another player pases right trew me like im a ghost a botle that hits me right in the midle of my hit box but gust acts like a ghost and gust ignores my hitbox and falls somewere behind in the floor braking, and a lot of items that somethimes i realy like to trow because im a fuking male that like trowing an catching thing, bottles and chairs that i throw at people and gust pass trew them like nothing mainly bottles, i must say that some times i was the one the beneficiary end and some time i was the one punished by hitboxes not working. Im sure i never had problems with bottles up till now and direct player hitboxes problems.Sooo.. did you see, noticed, or know when this change hapend?

And here it goes another shity report thats not specific in almoust any way and gust creates more problems for the Devs that they dont know how to fix or if they need to fix, because fuking loud mouths like me gust cant shut up or stop complaining or learn to only post bug reports when they can actualy reproduce the bug.
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Post by Pricey » Tue Apr 09, 2019 11:58 am

A thrown object needs to have enough relative velocity to hit a player, it was altered in v1.0.4 to fix problems with hitting players from the back
(see here). I don't see why that would come back as a problem now though, I've never experienced this myself. Maybe it's the client side movement misinterpreting where the weapons are? Or could be ping?
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Post by Gurt » Tue Apr 09, 2019 7:38 pm

Maybe there's some odd situations where the impact won't register properly? Any short video or demo map would be appreciated for us to track this down easier and faster.
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Post by Noble » Wed Apr 10, 2019 2:52 am

I stated a few times before that thrown items behave weirdly when they pass through or any close platforms. This could be the case here. You were talking about bottles then I can also try guessing that'd happen with you in Steamship (a map with many bottles and platforms at left).
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Post by Rick Sanchez » Wed Apr 10, 2019 9:10 am

Gurt wrote:
Tue Apr 09, 2019 7:38 pm
Maybe there's some odd situations where the impact won't register properly? Any short video or demo map would be appreciated for us to track this down easier and faster.
I've seen this countless of times where throwns just fade through the person at high speeds, and am trying to get footage of it.
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Post by RickAvory » Wed Apr 10, 2019 2:51 pm

Rick Sanchez wrote:
Wed Apr 10, 2019 9:10 am
Gurt wrote:
Tue Apr 09, 2019 7:38 pm
Maybe there's some odd situations where the impact won't register properly? Any short video or demo map would be appreciated for us to track this down easier and faster.
I've seen this countless of times where throwns just fade through the person at high speeds, and am trying to get footage of it.
I remember this happened to me during a competitive battle with one of my mates, and I lost because of it... a knife completely fazed through this guy
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Post by Gurt » Thu Apr 11, 2019 8:43 pm

Noble wrote:
Wed Apr 10, 2019 2:52 am
I stated a few times before that thrown items behave weirdly when they pass through or any close platforms. This could be the case here. You were talking about bottles then I can also try guessing that'd happen with you in Steamship (a map with many bottles and platforms at left).
Might be something with platforms. I will experiment and look closer in the code when I have some more spare time to my disposal.

Edit: I found a case where thrown items wouldn't always properly register hits toward players (especially above you) as expected due to conflicting game rules. This is now tweaked so thrown items should properly register hits as long as your throw doesn't touch anything else before hitting a player.
Fixed after v.1.2.0b
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