Gurt wrote: ↑Thu Jul 02, 2020 12:20 am
To quote Hjarpe, which I think is a good reminder:
Hjarpe wrote:There's no point in implying that we are lazy or bad designers because we don't agree with your opinions about the melee.
I'm not ever going to call you lazy person. Because you had to take your valuable time changing the code to remove certain moves in the melee system. I'm sure a lot of work went into that. If it was the right choice is another thing. I mean when you get so many posts on forums complaining about melee changes this whole time, you should get the idea.
https://mythologicinteractiveforums.com ... f=8&t=3423
https://mythologicinteractiveforums.com ... f=9&t=3309
https://mythologicinteractiveforums.com ... f=8&t=4060 (mentioning melee)
Now,
Gurt wrote: ↑Thu Jul 02, 2020 12:20 am
Looks like you can still wall-dive-spam another player and punch them if you land on a well-placed grabbable ledge along the wall you're performing this against and drop from it quickly as shown in the videos. I'm not sure we have any of these spots available in our official maps.
You do. I use them all the time. Just like old times. And i don't hear anybody crying about it if i manage to get in a 50+ damage combo. Especially on Rooftops 2. Nope, instead i get to hear this: "pro". And why do you call it
spam? You get a
two hit combo, same with dropping down a crate or a metal barrel, and you don't call that out for being spam. Even if camping around an object to circumvent cooldowns is the most overused and abused attack spot in the game. In fact Hjarpe had this to say:
Hjarpe wrote: ↑Sat Apr 30, 2016 5:33 pm
"what you described is actually my favourite aspect of the melee... This is by design. You can do it and your opponents can do it, so what's unfair about it?
and more recently:
Hjarpe wrote: ↑Sat Aug 03, 2019 12:39 am
My opinion has always been that it encourages you think about your environments in a pretty organic way.
Please don't tell me you are going to consider removing some of these spots now that you found out about the existence of a move more than a year after release...
Gurt wrote: ↑Thu Jul 02, 2020 12:20 am
As game designers we do change and tweak moves if we consider them being exploitable in a way we don't find suitable in the game. It can be that the move is too easy to pull off with too little consequences or that the move is too hard to avoid if you get stuck in it. We have been doing this throughout the development of the game through feedback and playtesting. Exactly where we draw the line and what we consider being suitable for SFD is in the end up to us and how we feel about the move in question. There're a lot of variables to think about and how it all fits together with everything else.
Yes the move was super easy to pull of. I admit that. And precisely for that reason New Players would pick this move up so quick, it would feel almost natural. Especially if they are coming in directly from Superfighters (flash). Look at the full picture here, this move is simple to pull of, however this simple move adds so many more possibilities in melee for tricks (using guns works too), just look at Shock's amazing video. That's why us veterans complain about how stiff and constrained everything is. Our moves are limited and possibilities greatly reduced, hindering a healthy, dynamic gameplay.
Gurt wrote: ↑Thu Jul 02, 2020 12:20 am
Keep in mind that all changes throughout the years have been done for various reasons. We're trying to strive for a good overall experience for all players (not just the veterans).
Except that, it pains me to say it, what we are currently playing isn't fun for neither New players nor vetearans. The amount of New Players getting all pissed off at drones is pretty entertaining to watch (perhaps i should make a compilation), and the amount of Remove drones/Nerf drones posts i have read are numerous. This flying thing: "haha Drones go vr vr" is the most hated and unnecessary addition to versus, at least in its current state. I have already suggested an improved design on the drone complaint post:
https://mythologicinteractiveforums.com ... f=8&t=3992, and that got more likes then the OP, until then stay in the campaigns. When normal people on Blurry's have to make up a rule like "no drones" and then people in general do agree to this, you know somethings wrong here.
Yeah, i get it. You want to make a game that's fun for both New Players and Veterans. But "fun" is relative. Quote Jaeky:
mgtr14 wrote: ↑Fri Aug 02, 2019 10:12 pm
"Fun is different for casuals and competitive players. Casuals may not get too deep into the game..."
And that's why you can't please both of these players at the same time. Not unless you physically create a barrier to prevent them from playing with each other. One version for Casuals (the one we are stuck with now), and one much deeper version, with a more fleshed out melee (like before), for players who want to get serious. I certainly would have gone for the latter.
Old SFD was pretty good for me as a New Player in my opinion (or maybe that's just Alpha nostalgia). When i was new, i had fun playing with other noobs, or with pros. I didn't mind getting destroyed in a fight. It takes some time getting used to, and then it takes even more time and mental dedication to improve. Adding in weapons like shurikens and incendiary ammo was pretty baffling to me. New Players die even faster now to these weapons, then they ever did before. Instead of easing up for New Players, they now have an even harder time to survive and get good. I mean they don't understand that they have to roll on the ground or they do it too late. Nor do can they find the block button in time to block a shower of shurikens. When they get a hold of shurikens they immediately start throwing them at other players without giving it any further thought. They will deal in some nice damage sure (1 shuriken= 17 damage), especially when they catch someone by surprise. But a Veteran player will be use all these weapons much more effectively, and more deadly then a New Player ever could. So actually now we have weapons that pretty much effortlessly kill New Players, and going on a killing spree over newbies ain't much fun, is it? No i don't think so, and the New Players decide to leave the server. If i had started playing in this version, i would probably have refunded or left the game within the first 100hours. Gone back to SF 1 or other games in Steam.
You see, you can't make a SFD-version that makes it easy for New Players to play. Not with all those buttons you have to learn, and all the timings and stuff + an insufficient tutorial:
https://mythologicinteractiveforums.com ... f=9&t=3872. I find it ODD logic to nerf melee down (in order to greet newbies), which was the most fun mechanic in the game with a genuine skill ceiling + it was fair because everyone had access to exactly the same moves at all times (except for range and damages), and then go ahead and add really cheap weapons and items, which don't greet new players, nor are fun to use for killing people (or dying of).