The weapon will spin at constant speed even after switching from left to right in the turnaround, without stopping, and you could calculate your shooting easier and smoother. I don’t think this overpowers the controls, because the player jumping on you will still have to time their counter block, to deflect the bullets either way. In this scenario, more flexibility for a shooter makes no difference for the attacking enemy, in my opinion. If you think otherwise, please explain.


You no longer have to press 4 keys in total to do this entire thing [ Presently this happens: Pressing D, then UP↑, until the aiming freezes in the upwards position, traveling a circle-quarter, you can't aim any further -see the gif- , in order to do that you have to press either RIGHT→, or LEFT←, to help the little man turn around, and continue its semicircular aim]. With this suggestion applied, you don’t have to press either RIGHT→, or LEFT← because UP↑ already does that, by automatically turning the character around, doing an uninterrupted semi-circle. It’s similar to the portal controls, when you go into a portal, you have to hold the same key to go left even if you're pressing right, ‘til the moment you switch to the left arrow button.
It’s not as complicated as it sounds it’s very simple and smooth if you think about it and try to imagine. Presently you have to press either left or right arrow keys to switch to the other side, then in order to aim again towards an enemy you have to move your fingers fast to press the “down” arrow key. Personally this is very fiddly, working with one hand.
This is not only my issue. I’ve seen people in multiple instances where they failed to switch their aim and defend themselves from a falling enemy ready to attack. Presently this way of switching from right to left while aiming upwards feels very unnatural, and I think this is a good suggestion to help the upward aim run smoother. This is a very simple change and the situations which require this movement don't happen so often, but when they do, they tend to be catastrophic for your health bar.
If people won’t like this slight change, then we should have it as an ON/OFF option available in the control settings. If you think this is not necessary or will not help at all, or maybe you think this could be done better, please feel free to explain why or how.

