Tommy gun rebalance
Posted: Tue Sep 06, 2016 3:27 pm
When I think of the Thompson, I think of the classic 50-round drum mag that sprays faster than you know what to do with. To me, 35 is a bit of an arbitrary number that is only in place for balancing reasons. And rightfully so! Increase the clip size alone and you'd create a discount m60. With my proposed changes, we can keep the original flavor the gun has now while bringing out the classic feel of the 'ol Chicago Typewriter.
-Increase the ammo per clip to 50. Even the sprite has the drum!
-Decrease the damage per shot to 4.5 (from 6.5). By increasing the ammo count we up the damage the weapon can do way too much. The current potential damage is 455, 100 rounds at 4.5 is 450. Not too bad.
-Increase the fire rate. Now that it deals less damage per shot we need it to shoot faster so it deals roughly the same damage per second. This part is tricky as I don't know exactly how the cooldowns work. I'll try my best to explain.
Currently the Tommy has a 105ms cooldown after firing before it can shoot again. That means it shoots ~9.5 times per second. The problem is, I don't know if the cooldown starts the same millisecond as the bullet spawns or the millisecond after. Assuming the cooldown starts same ms, every 105th ms is a shot. Excluding the shot at the first millisecond, that would give us roughly 9 shots to 945ms, or about 9.5 shots per second. That gives us (9.5*6.5) 61.75 damage per second. Including the first shot would put us at 10.5 shots aka 68.25 dps.
So! We want to keep roughly the same dps as that. Well, with a cooldown of 70ms, and excluding the first shot, we'd get 14.3 shots per second at 4.5 damage aka 64.35 dps. Add the first shot and we're at 68.85 dps. Nearly the same!
To summarize simply, it would have more ammo, faster firing speed (barely faster than the Uzi), and less damage per shot. The changes listed don't really change the damage total, or it's dps, but would make the Tommy not only different than other weapons in it's class, but also feel more like the classic icon this weapon is known as.
-Increase the ammo per clip to 50. Even the sprite has the drum!
-Decrease the damage per shot to 4.5 (from 6.5). By increasing the ammo count we up the damage the weapon can do way too much. The current potential damage is 455, 100 rounds at 4.5 is 450. Not too bad.
-Increase the fire rate. Now that it deals less damage per shot we need it to shoot faster so it deals roughly the same damage per second. This part is tricky as I don't know exactly how the cooldowns work. I'll try my best to explain.
Currently the Tommy has a 105ms cooldown after firing before it can shoot again. That means it shoots ~9.5 times per second. The problem is, I don't know if the cooldown starts the same millisecond as the bullet spawns or the millisecond after. Assuming the cooldown starts same ms, every 105th ms is a shot. Excluding the shot at the first millisecond, that would give us roughly 9 shots to 945ms, or about 9.5 shots per second. That gives us (9.5*6.5) 61.75 damage per second. Including the first shot would put us at 10.5 shots aka 68.25 dps.
So! We want to keep roughly the same dps as that. Well, with a cooldown of 70ms, and excluding the first shot, we'd get 14.3 shots per second at 4.5 damage aka 64.35 dps. Add the first shot and we're at 68.85 dps. Nearly the same!
To summarize simply, it would have more ammo, faster firing speed (barely faster than the Uzi), and less damage per shot. The changes listed don't really change the damage total, or it's dps, but would make the Tommy not only different than other weapons in it's class, but also feel more like the classic icon this weapon is known as.