When I think of the Thompson, I think of the classic 50-round drum mag that sprays faster than you know what to do with. To me, 35 is a bit of an arbitrary number that is only in place for balancing reasons. And rightfully so! Increase the clip size alone and you'd create a discount m60. With my proposed changes, we can keep the original flavor the gun has now while bringing out the classic feel of the 'ol Chicago Typewriter.
-Increase the ammo per clip to 50. Even the sprite has the drum!
-Decrease the damage per shot to 4.5 (from 6.5). By increasing the ammo count we up the damage the weapon can do way too much. The current potential damage is 455, 100 rounds at 4.5 is 450. Not too bad.
-Increase the fire rate. Now that it deals less damage per shot we need it to shoot faster so it deals roughly the same damage per second. This part is tricky as I don't know exactly how the cooldowns work. I'll try my best to explain.
Currently the Tommy has a 105ms cooldown after firing before it can shoot again. That means it shoots ~9.5 times per second. The problem is, I don't know if the cooldown starts the same millisecond as the bullet spawns or the millisecond after. Assuming the cooldown starts same ms, every 105th ms is a shot. Excluding the shot at the first millisecond, that would give us roughly 9 shots to 945ms, or about 9.5 shots per second. That gives us (9.5*6.5) 61.75 damage per second. Including the first shot would put us at 10.5 shots aka 68.25 dps.
So! We want to keep roughly the same dps as that. Well, with a cooldown of 70ms, and excluding the first shot, we'd get 14.3 shots per second at 4.5 damage aka 64.35 dps. Add the first shot and we're at 68.85 dps. Nearly the same!
To summarize simply, it would have more ammo, faster firing speed (barely faster than the Uzi), and less damage per shot. The changes listed don't really change the damage total, or it's dps, but would make the Tommy not only different than other weapons in it's class, but also feel more like the classic icon this weapon is known as.
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- Noble
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I agree almost totally with it, since my english is bad I really don't understand the last part.
My way to face it is: The uzi deals low damage, but have a better fire rate, actually can do 12,5 damage per some ms (I don't remember) while other guns like Assault Rifle does 14 damage, but the problem is that have small ammo.
If there is a Secondary Weapon with a really good fire rate and less damage, like a better uzi, but with really more ammo, would be really nice. The damage per sec should be less than Assault (calculated by the fire rate), since of balance questions.
My way to face it is: The uzi deals low damage, but have a better fire rate, actually can do 12,5 damage per some ms (I don't remember) while other guns like Assault Rifle does 14 damage, but the problem is that have small ammo.
If there is a Secondary Weapon with a really good fire rate and less damage, like a better uzi, but with really more ammo, would be really nice. The damage per sec should be less than Assault (calculated by the fire rate), since of balance questions.
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- Lunatic
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Last I checked the assault rifle had 95ms cooldown. That would put out just about 10.5 shots per second excluding the first, which would give us 73.5 DPS. With the first, 80.5. That's just barely less than the M60 haha.
Uzi has 75 ms cooldown, 13.3 * 4.5 = 60 dps, add the first for 64.5.
I made a weapon damage table thread so that we could stop the spread of misinformation in terms of what weapons do what damages, I hope everyone can give it a read some time and get informed about how well the weapons actually perform. Considering I remember a lot of the automatic cooldowns off the top of my head I should be able to calculate the top DPS for all weapons and update the table when I have time. Might be awhile still though.
I wouldn't worry too much about my calculations, I wouldn't be surprised if they were off a tad. The devs understand the mechanics better than I do.
Uzi has 75 ms cooldown, 13.3 * 4.5 = 60 dps, add the first for 64.5.
I made a weapon damage table thread so that we could stop the spread of misinformation in terms of what weapons do what damages, I hope everyone can give it a read some time and get informed about how well the weapons actually perform. Considering I remember a lot of the automatic cooldowns off the top of my head I should be able to calculate the top DPS for all weapons and update the table when I have time. Might be awhile still though.
I wouldn't worry too much about my calculations, I wouldn't be surprised if they were off a tad. The devs understand the mechanics better than I do.
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