Post
by Lunatic » Tue Jun 21, 2016 2:10 pm
I think SFD as a whole actually does have room for competitive. Yes, it's a pretty random game, but I've had a jumbled bunch of thoughts that would help round everything out and give it room for the competitive life and scene it deserves.
But before I say anything? Having an official ranking for SFD is indeed cancerous and leads to a toxic community (LoL, DotA, CoD, Smash, etc etc etc). I think it does help to bring together a larger following towards a competitive game but it definitely shapes people to be worse towards each other.
SFD's competitive game should definitely be a team game. Free for all games obviously wouldn't work, and 1v1 scenarios, despite being the norm in the fighting game scene and often competitive in general, don't fit what SFD is as a whole. 2v2 or 3v3 would work best for the game that SFD is; I don't think 4v4 games would work well, however I'd have to see it more in practice. In general it's too much of a clusterfuck and I'm inclined to vote for 2v2 and 3v3.
Some simple tweaks to the randomness would be good to cut out the super jank and leave what SFD does best when it comes to randomness. I previously stated the random chance to be hit on dodges should be removed, and while I don't think that's quite right since it doesn't fit the theme of SFD too much, I realized that there's a better way to put it: Not all weapons should have a random chance to hit during a dodge. Automatic weapons? Yes, they should have a chance to hit during a dodge. Magnum? Sniper rifle? Probably not. Weapons that have a fire rate fast enough to be dodged multiple times in one roll should have the chance to hit during the dodge, while weapons that are just too slow to go off more than once in a dodge should not. This keeps the random quarter health hits from landing during a dodge while players should be more expectant of taking some chip during their dodges against pistols, uzis, etc. I don't think this is too crazy though it might need some work.
Otherwise, I think a good fix would simply be to make sure that a dodge always avoids the first bullet. Nothing's worse than masterfully dodging someone's magnum shot only to be killed anyways. Sure, taking fire from two sources means that if you dodge and the magnum shoots after you dodge a bullet, you might eat hell, but it helps to mitigate the "wtf I dodged that 30 damage shot" feeling. Shotguns would still be crazy good since they shoot 6 pellets!
The other change to randomness that I believe would be necessary for a competitive mode, would be to limit power weapon spawns at the start of the match. I'm all for random power weapon spawns, but they really shouldn't be showing up at match start. Maybe 15-30 seconds into a match is when power weapons can start spawning randomly. Getting a bazooka the second a match starts feels unfair. Watching someone else get a zook at match start is pretty spooky, too.
Other than that, we just need grabs, server side gameplay, and maybe dash attacks. Two of these things are already confirmed being added, being grabs and server side. I think the groundwork for competitive is present and the desire for it is too, we just need some more players and some more organization. I tried setting up a list of competitive rules while working towards setting up competitive maps, we just need some more knowledgeable players to jump in and add to the discussion. This isn't something easily done by one or two people, and while I'm not afraid being the one guy, I'd rather have a group of people that understand the game and it's mechanics deeply be the ones to help shape the meta rather than just me. I'd be happy to go into the details when it comes to shaping a competitive map list, though I'll need to work on it more. I don't think I did it perfectly the first time through.
We can set up tournaments and run a more competitive game, we just need a standard and some commitment from the community. This isn't something the devs need to put a ton of work and time into, it's something we as players need to do. I've already put in a lot of time, I've researched and put time into the game to understand it, it's mechanics, what everything does, how things interact with each other, etc etc. Not everything needs to be perfectly "fair" like most competitive games. The randomness lends to what SFD is. We just need to work out what maps are bad for competitive mode (I think hazardous is a prime example) and go from there.
EDIT: I think work would need to be done on duds, and mines could probably handle a damage nerf. Grenades are fine as-is damage-wise, but overall I think duds should be removed, at least for a competitive setting.
5 x
Originally posted by Gurt
SFD BADASS!