An example:

It might also have a shock wave level meter to throw objects farther away and some option type to make it affect to players/objects (or both).
This can be easily achieved by a script that catches said "give" command, then you can choose to reset the campaign or make fun of the player by aggressively increasing the difficulty, that's how some other games treat cheaters, Alien: Isolation is an example.Jovani wrote: ↑Thu Apr 11, 2019 1:25 am"GameCommandTrigger", I do not know if it is an appropriate name for the functions about this trigger, but we will identify it.
This trigger serves to prevent the player from using commands in some map.
This occurred to me because I had joined in some server and I saw the hoster using commands when he was playing the SFD campaign.
Example:
This trigger can also be activated to turn the commands on/off in the map.
It would fit better if you propose that as a script request, you don't need to know how to program one, just ask for something like that in the ScriptAPI section and we'll give you a hand.Classic Fighter wrote: ↑Thu Jun 20, 2019 11:40 pmthe manufacturer of sfd maps could use a calculator to add numbers and a counter to show them
The calculator would work in the following way, a bar that serves to add, subtract and multiply the numbers.
Example: 2 + 2 = 4
2 x 5 = 10
2 - 1 = 1
And the best thing is that in a simple bar.
The counter would work in the following way, so that the counter works correctly it would have to connect it to the calculator.
It would have different options such as changing the color of the numbers, the size, etc. and it would be useful to show the numbers.
(note: the calculator would add the numbers to the counter each time it is activated, for example: if I activate a button 1 time, 2 points will be added to the counter, if I activate it again, I will add 2 more points, in total it would be 4 points).
You can freely rotate every tile in the editor with some exception for player-related tiles and ladders, just temporarily disable snapping by holding shift or click on the magnet upper icon.
Damn, I actually didn't know that. Thank you for telling me, this changes a lot!JakSparro98 wrote: ↑Sun Jul 21, 2019 1:23 amYou can freely rotate every tile in the editor with some exception for player-related tiles and ladders, just temporarily disable snapping by holding shift or click on the magnet upper icon.