Uhm, so what is this actually? A script that anyone can use or something else?
What would really be fun is that while waiting for other players to join, instead of an empty lobby like in most games, the player gets transported to another single player game mode map. Like a parkour map, doodle jump, small zombie map, aim trainer, rocket rider flappy bird.... anything really.
android7 wrote: ↑Thu Aug 26, 2021 8:45 am
Competetive might have been the wrong word to use.
Ranked is probably better.
I'm not planning on altering the game mechanics at all.
I don't really care since i probably won't play there in it's current form, but help me understand what the purpose of including a ranking system in a totally luck based game without balancing is? (The developers could have coded this into the game themselves, if they saw any purpose in it)
What is the purpose to create a rank, if the outcome is in the end not based on skill, but on what weapons you got at the start?
You realize the suggestion to put a ranking system in-game is not new. This and Kill/Death ratio has been brought up in the past numerous times. Take a look at this post from 2016-2018
viewtopic.php?f=9&t=867&start=20 (it's a bit different, but it touches on the topic)
I'll make it short, this was the best answer:
Rick Sanchez wrote: ↑Fri Aug 24, 2018 1:58 pm
Anyone can get a 1000 kills with the current rng, i don't think that would be the best criteria to determine your "rank". This is why i've proposed a sort of ELO system be added to the game.
- and this was back in 2018 when the game was still relatively decent in terms of balance.
Today the game is filled to the brink with chaos, RNG and no balancing, I guess just like the devs wanted. Such a system cannot work properly.
And how do you calculate the points? Is it just points for every kill? In that case the players at the top of the leaderbord would just be the ones with the most times on their hands. Not everyone can afford to play the game for hours…
android7 wrote: ↑Thu Aug 26, 2021 8:45 am
Competetive might have been the wrong word to use.
Ranked is probably better.
I'm not planning on altering the game mechanics at all.
Ok, fair enough. I booted up SFD again and checked out your server description. Hm. "Competitive". Ok so your plan is to deliver a prize to whoever gets the highest points, correct? That in itself is creating a competition and incentive to tryhard, is it not? By all means, keep calling it competitive, but cmon we both know that's not true. To create a sustainable competitive environment, the game has to be "altered". This is where Scripts come into play, and thank god the devs kept updating the ScriptAPI capabilities.
It also won't solve runners and camping if you don't change the map layouts, as official maps are notorious for these problems. In fact by introducing a prize, your actively encouraging players to stick to a boring meta. Trust me, I've played this game for long enough and talked to many players to see its problems. The meta would be to
1 Start with trying to get a good weapon
1.1 if you get a good weapon fire from safe distance
1.2 look for more weapons while running around map
2 If you didn't get a good weapon find a good cover spot and run from others
2.1 until you get a weapon avoid conflict and run
3 Always find the best spot with the most shoot range and cover (aka camp)
4 Always run and gun
5 If you have to melee get a sharp weapon, look for abusable map design to spam
5.1 Always end combos with throw
Heck, I could probably get a pretty good score just by sticking to this list. But for me it's not enjoyable to play this way and it certainly is not enjoyable for others to play against this.
Don't get me wrong, your idea is good, but the implementation is contradictory.
Listen, you have to possibility here to change the way the game is played on a community level. A golden chance to change the nature of the game for the better, a (good) ranking system is one step, but it is not a lot in itself. You would have to be willing to do all the hard work to perfect a real (as good as we can with the limitations) competitive game mode where players can be proud of standing at the top 10. This is a big project. I can help you with this, at least try to. I can send you all the stuff I've already made. I'm willing to use up whatever free time I have to aid you in what ways I can. Maybe we can even do a big community collab and get others with long experience on board.
And if you're not interested, that's ok too. Either way I'm still intrigued in talking with you.