I also got Gurt's post about individual cameras:
If you guys ever consider this idea, you could add each player's camera in map editor (similar to a dynamic camera, but you can set the boundaries), plus some methods to change back the camera type or edit the boundaries in-game, triggers are optional.Gurt wrote: ↑Wed Jan 31, 2018 7:31 pmBy default the camera will always try to focus yourself and any other players.
We have already adjusted a few things to the camera we have noticed ourselves.
As we prioritize local multiplayer individual cameras on the client-side will not be a thing (we don't intend to create split-screen either). We have a certain vision for the game and in that vision we don't need split-screens and client-side only cameras (similar to how SF didn't have split-screen). If it ever will be implemented it will be in a post-launch update dedicated for map-makers I guess if we have inspiration for it.