There's only a small thing i'd comment on:
If you truly believe that, then you really haven't played the game enough. It is so easy to get spammed to death by someone today, it's sad.
If you truly believe that, then you really haven't played the game enough. It is so easy to get spammed to death by someone today, it's sad.
That's exactly the same for me, i enjoyed the game tremendously even thought i never won, melee itself was the most fun aspect of the game even thought i kept getting rekt at it. It just made me want to get better. I too have memories i will never forget when i finally beat someone leagues better then me. I also still have the original "Alpha 1.3.4c.exe" installer file on my laptop (my first version of SFD).RiD wrote: ↑Thu Feb 11, 2021 7:48 amI remember when I started playing SFD in very old versions, there were a lot of good players and my strategy was to shoot and run. The game I remember the most so far was when I was playing with very good people at melee, I played for a few hours in that game and although I didn't win any I had a lot of fun, after many attempts I finally managed to win a game, it was such a pleasant moment that years later I still remember.
I loved the freedom in the movements that I did in the previous versions
Yeah, the melee change severely limited our defensive options and mobility (especially with ping, lmao), you will end up in situations were you can do nothing at all and it's frustrating. You're trying to prevent something from happening, but you are so limited in defensive options that it ends up happening either way. - Thanks Mytholic.
I've seen this type of discussion before and personally i always thought when it comes to explosives like mines and grenades, then the person who gets the kill should be the last one touching it, like me kicking a mine or grenade into someone, then it would be my kill. If you die in the process then both get registered a death and not a kill. If you kick someone into a explosive barrel it was your kick, so you got the point. When it comes to shooting explosives, i don't know if the game could track that, so that should just register as a death for the victim.Ab Hab wrote: ↑Sat Feb 20, 2021 2:16 amKill:Death ratio might be hard to do. If a noob sees a melee pro come running at him, and starts running the other way to step on a mine placed by a camper, who killed the noob? The noob wouldn't have stepped on the mine if not for the pro, and the noob wouldn't have died if the camper didn't put down the mine. They both kinda killed him.