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A lot of players in Blurry's want the automatic teams script gone.

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mgtr14
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A lot of players in Blurry's want the automatic teams script gone.

Post by mgtr14 » Sun Jun 07, 2020 6:11 pm

Title.

On top of that, out of all of my playtime in SFD, teammode hasn't really added anything interesting gameplay-wise. It rather leads to annoying situations pretty often (team melee or just inescapable situations in general).
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Rick Sanchez
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Post by Rick Sanchez » Wed Jun 10, 2020 3:29 pm

Yes, teammode is just free for all with less people to kill, literally. Teamplay in "teammode" is non existant, unless you call 2 people pressing A on an opponent for 3 seconds teamplay then yeah i guess it does suffice. Its not fun, it doesnt add depth, theres no place for it. The only playable teammode is 2v2, which is reasonably balanced compares to 3v3 and 4v4. To add it makes no sense its 17 mimutes teammode, and 13 minutes free for all. Why?
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Post by Peniwals » Mon Jun 15, 2020 3:30 am

The only bad thing about blurry is the srv movement , It just ruins it.
Last edited by Peniwals on Sat Feb 20, 2021 9:13 pm, edited 1 time in total.
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Mon Jun 15, 2020 9:34 pm

Yeah teammode sounds like a fun concept, but is proven in reality to be bad. Why?
Because team melee is absolutely horrible. It would be cool if both players work together to complement each others weaknesses using advanced techniques in epic fights, preferably epic 2v1 beta melee system fighting.
Instead what we get here is pretty a much a gangbang, minus the fact the victim doesn't even experience any pleasure.
Just get close to a "victim" and start mashing a, one guy needs to grab him, then repeat all over again. Low risk, absolutely high reward, one is lucky to even escape from such a violation.
Overall teammode should be shortened down.
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Post by Hjarpe » Tue Jun 16, 2020 6:33 pm

I personally like the variety provided by Gurt's rotation script, but I've set Mulefire's server to free-for-all so there is always that option :)
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Post by mgtr14 » Tue Jun 16, 2020 8:42 pm

Hjarpe wrote:
Tue Jun 16, 2020 6:33 pm
I personally like the variety provided by Gurt's rotation script, but I've set Mulefire's server to free-for-all so there is always that option :)
Thanks, I really appreciate it. But I've avoided that server lately since it's laggy, dunno if anyone else has told you.
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Rick Sanchez
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Post by Rick Sanchez » Wed Jun 17, 2020 11:12 am

Hjarpe wrote:
Tue Jun 16, 2020 6:33 pm
I personally like the variety provided by Gurt's rotation script, but I've set Mulefire's server to free-for-all so there is always that option :)
Yeah its not fun. It was fun like 3-4 years ago just not anymore. Isnt it possible for only hits from 1 person would register? Because its actually ridiculous how easily 2 players can pin down 1 guy and almost instakill him, if they just use their brains, without even using any melee weapons.
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Post by Hjarpe » Wed Jun 17, 2020 11:51 am

Rick Sanchez wrote:
Wed Jun 17, 2020 11:12 am
Yeah its not fun. It was fun like 3-4 years ago just not anymore. Isnt it possible for only hits from 1 person would register? Because its actually ridiculous how easily 2 players can pin down 1 guy and almost instakill him, if they just use their brains, without even using any melee weapons.
We could contrive all sorts of special rules to make all team fights equal. But in a 2v1 fight, of course the two players should win nearly every time, or the rare underdog victory would have no meaning at all.
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Post by Mighty Spirit the 2 » Thu Jun 18, 2020 1:50 am

Hjarpe wrote:
Wed Jun 17, 2020 11:51 am
Rick Sanchez wrote:
Wed Jun 17, 2020 11:12 am
Yeah its not fun. It was fun like 3-4 years ago just not anymore. Isnt it possible for only hits from 1 person would register? Because its actually ridiculous how easily 2 players can pin down 1 guy and almost instakill him, if they just use their brains, without even using any melee weapons.
We could contrive all sorts of special rules to make all team fights equal. But in a 2v1 fight, of course the two players should win nearly every time, or the rare underdog victory would have no meaning at all.
Its not a problem as much as the concept of a 2v1 fight. Yes, of course the 2 teamers are going to have a huge advantage. It's actually more of a problem related to our new melee system. Yes i get people are sick of this discussion but old melee had a lot more defensive options in melee. A "pro" player who knew melee inside-out would absolutely have dominated in a 2v1 fight against two average players. I have old footage of me being in a 2v1 fight, i did end up dying, but ATLEAST i could do something resist. Lets say i tried not to make it too easy for them. Another footage of the old player Ziko4nko getting into 2 entire 2v1's in the same round, he killed the entire first team and brought me and my teammate down to like 3 hp. If that's not skillful i don't know what is. Nowadays there's absolutely nothing you can do but run.
The concept of a rare underdog victory doesn't even make for a great story. That's not something i would be bragging about on the servers. A much more legendary story would be of when me and another player united to take down pro player "x" and got our asses kicked. Not bragging about how I won, no instead talking in awe how he beat us both together. Almost like that story above. It wouldn't have been rare either for he won not because he got lucky, no he would beaten us consistently again and again. Quite the opposite, it was because he had poured so much time and effort into the game and build up a massive understanding of how melee works. The 2 players shouldn't "of course" automatically win nearly every time (if the game is designed like this it truly lacks depth), i'd argue the opposite: the two players should have lost nearly every time against a pro player. That's how one could tell a skilled player apart from the rest. Old melee was probably the main reason why team mode was tolerated 3-4 years ago (2v1 was doable), but not anymore (it certainly felt different fighting once the game came to Steam). People found reliable tricks and techniques they could employ. Stories about Legends like that would eventually pass into myth. I heard a lot of tales like these back when i was a young novice, they left a big impact on me and helped me set the bar for what true greatness was.
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🎶I will tell your story if you die
I will tell your story and keep you alive the best i can
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But I've always had the feeling we would die young
Some die young
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Rick Sanchez
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Post by Rick Sanchez » Mon Jun 22, 2020 3:44 pm

Hjarpe wrote:
Wed Jun 17, 2020 11:51 am
Rick Sanchez wrote:
Wed Jun 17, 2020 11:12 am
Yeah its not fun. It was fun like 3-4 years ago just not anymore. Isnt it possible for only hits from 1 person would register? Because its actually ridiculous how easily 2 players can pin down 1 guy and almost instakill him, if they just use their brains, without even using any melee weapons.
We could contrive all sorts of special rules to make all team fights equal. But in a 2v1 fight, of course the two players should win nearly every time, or the rare underdog victory would have no meaning at all.
I agree with mighty here. A good player should be able to win a 2v1 situation, but in the steam version its Ludicrously difficult. Yes, they should have the advantage, but it shouldn't be NEAR IMPOSSIBLE to even escape their punches, combine that with the new clunky ass melee system, and all you get is fucked quite literally. The only way to win 2v1 in todays sfd is to just run away and hide, and call me insane but to me that is not even resembling a form of fun gameplay, quite opposite actually. Tl;dr: 2v1 meleeing someone shouldnt be PISS EASY.
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Post by Odex64 » Wed Jul 15, 2020 8:39 pm

Off Topic
@Hjarpe players can't join anymore your FFA server since yesterday; please fix it!
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