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Planned bot features

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Gurt
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Planned bot features

Post by Gurt » Sun Sep 02, 2018 1:58 pm

Updated this topic to reflect the release state of the game as of 2020-10-14.

Below is a list over features that never got implemented.
► Show Spoiler
Please note that bots in certain maps will be lacking some features because they should be overall easy to deal with. Like the zombies in the Zombie Nightmare survival map.

Tweaks and improvements will be ongoing as we see fit and based on how we prioritize features.
Last edited by Gurt on Mon Aug 19, 2019 2:17 pm, edited 1 time in total.
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Post by Rick Sanchez » Sun Sep 02, 2018 1:59 pm

Is this the thing you'll be focusing on, or just building on from time to time?
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Post by Gurt » Sun Sep 02, 2018 2:04 pm

Rick Sanchez wrote:
Sun Sep 02, 2018 1:59 pm
Is this the thing you'll be focusing on, or just building on from time to time?
Our focus during the Beta will probably be a variety of smaller things and after that we will start working on a new campaign and implement more features for the bots.
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Post by Shark » Sun Sep 02, 2018 4:42 pm

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Post by GreenyShark » Tue Dec 04, 2018 12:54 am

Can bots activate buttons like normal players?
For example, If you were in a map like battle of teams, then you would want to choose your team.
Would the bot be able to choose their team and class and then play with the weapons for that class, or would they have some issues?
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Post by RickAvory » Tue Dec 04, 2018 2:23 am

GreenyShark wrote:
Tue Dec 04, 2018 12:54 am
Can bots activate buttons like normal players?
For example, If you were in a map like battle of teams, then you would want to choose your team.
Would the bot be able to choose their team and class and then play with the weapons for that class, or would they have some issues?
Yeah but u would probably need to have some sort of special node. How else would bots turn on Elevators?
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Post by GreenyShark » Wed Dec 05, 2018 6:19 am

Maybe there would need to something in the map editor to map out bot movements
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Post by RickAvory » Wed Dec 05, 2018 12:41 pm

GreenyShark wrote:
Wed Dec 05, 2018 6:19 am
Maybe there would need to something in the map editor to map out bot movements
There is. Each map need path nodes in order to support bots. That’s why some maps, the bots don’t move
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Post by KliPeH » Wed Dec 05, 2018 3:15 pm

Gurt wrote:
Sun Sep 02, 2018 1:58 pm
  • Allow bots to use weapons in hip-fire.
Why has this feature been crossed off? Has this already been implemented? I haven't noticed bots firing from the hip in-game. Otherwise I think it's a good feature, Expert-level bots could shoot from the hip while giving chase to other players, or whenever a person is in melee range to take a couple of pot shots at them, just as an example of a potential use to the move.
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Post by Shark » Wed Dec 05, 2018 4:09 pm

Gurt wrote:
Sun Sep 02, 2018 1:58 pm

[*]Allow bots to steer rockets to any nearby target.

[*]Add some more depth to the melee to bots so they might be able to analyze your pattern and predict your next melee move and counter it.

[*]Allow bots to block and deflect incoming bullets and throws.

[*]Allow bots to throw items at opponents and block incoming ones.
I hope that these features are only to Expert Bots :\ , the expert bots are very better that many players, perfect aim, nice melee. The others features are to all bots, are you agree?
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Post by Gurt » Wed Dec 05, 2018 11:02 pm

KliPeH wrote:
Wed Dec 05, 2018 3:15 pm
Gurt wrote:
Sun Sep 02, 2018 1:58 pm
  • Allow bots to use weapons in hip-fire.
Why has this feature been crossed off? Has this already been implemented? I haven't noticed bots firing from the hip in-game. Otherwise I think it's a good feature, Expert-level bots could shoot from the hip while giving chase to other players, or whenever a person is in melee range to take a couple of pot shots at them, just as an example of a potential use to the move.
Edited the post to clarify. It is implemented but in a way bots use it. It might be improved in the future but for now they can run-and-gun but it's situational.
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Post by jlo » Sat Dec 08, 2018 11:55 pm

maybe bots should be able to press buttons and stuff or maybe like the developer can code the bots so they can do whats right and whats wrong maybe and maybe bots can jump over big gaps and stuff idk if implented
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Post by RickAvory » Sun Dec 09, 2018 12:48 am

jlo wrote:
Sat Dec 08, 2018 11:55 pm
maybe bots should be able to press buttons and stuff or maybe like the developer can code the bots so they can do whats right and whats wrong maybe and maybe bots can jump over big gaps and stuff idk if implented
They can... ur the second person to say this.
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Post by Gurt » Mon Aug 19, 2019 2:31 pm

While we have no plans to make any new major content updates we still have plans to continue developing the bots in a few more areas. I have updated this topic to reflect what features I intend to implement for the bots and even one final stretch goal. These features will be implemented over the course of several minor updates.
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Post by RedMistJD » Mon Feb 19, 2024 10:09 pm

RickAvory wrote:
Sun Dec 09, 2018 12:48 am
jlo wrote:
Sat Dec 08, 2018 11:55 pm
maybe bots should be able to press buttons and stuff or maybe like the developer can code the bots so they can do whats right and whats wrong maybe and maybe bots can jump over big gaps and stuff idk if implented
They can... ur the second person to say this.
But How? Nobody, not even the devs told us how.
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