Modded Gameplay
Posted: Fri Apr 08, 2016 6:23 am
Recently I've been playing SFD a lot on maps that I have made, after joining servers I found myself constantly infuriated. I then realized how much luck and randomness really does affect SFD gameplay. My biggest project right now is a deathmatch style Class Battle map similar to maps like NF 3. The premise of the gameplay style I've been working out with this map is making a heavily SKILL based map, where you know you won because you deserved it, and you know you lost because you earned it. No luck.
What I have been working on could be applied to many maps in the future:
-A balanced class system (you lost because of your skills not because of "OP M60 NUB")
-No randomly spawned objects (the arena is bare, no barrels and crates lying around)
-No health drops
-No weapon drops
-You avoid gunfire by having a map layout that allows players to move around the blocks and pillars that make up the map.
I haven't seen anyone really flush this out, but these "Arena" style maps have popped up here and there.
Once more Arena maps are out there I could see myself having a very hard time going back to Vanilla SFD. There is something extremely satisfying to me about knowing that nothing was random.
I do think that there is a large demand for maps like this as well. It's easy to see how popular NF 3 was for having a more skill focused design.
What I have been working on could be applied to many maps in the future:
-A balanced class system (you lost because of your skills not because of "OP M60 NUB")
-No randomly spawned objects (the arena is bare, no barrels and crates lying around)
-No health drops
-No weapon drops
-You avoid gunfire by having a map layout that allows players to move around the blocks and pillars that make up the map.
I haven't seen anyone really flush this out, but these "Arena" style maps have popped up here and there.
Once more Arena maps are out there I could see myself having a very hard time going back to Vanilla SFD. There is something extremely satisfying to me about knowing that nothing was random.
I do think that there is a large demand for maps like this as well. It's easy to see how popular NF 3 was for having a more skill focused design.