Christ, this exploded overnight. I'll start working on answering these all in one big post.
Also half of them are shitposts. I'm disappointed and pleased with all of you.
haha here we go:
Wozenbelt wrote: ↑Thu Jul 20, 2017 1:39 am
Why are we here?
To pay taxes and then also to die
Cider wrote: ↑Thu Jul 20, 2017 3:18 am
tits or ass?
Tits for sure.
GreenyShark wrote: ↑Thu Jul 20, 2017 7:21 am
What are all the skills in sfd?
BOD SPLASH UPMOTION KILLS AND MOST OF ALL MELLE
honestly SFD has like 0 tech, all that really comes to mind is engine abuse in ways that aren't that great.
Zyfex wrote: ↑Thu Jul 20, 2017 8:34 am
is swaps actually legendary
maybe
Creeper wrote: ↑Thu Jul 20, 2017 8:38 am
Why is SFD the best game ever?
no
Pricey wrote: ↑Thu Jul 20, 2017 8:56 am
If you could remove one thing from SFD, what would it be and why?
saying "gurt" is not a viable answer
probably gurt
I think the addition of debris impacts hurt the game a lot more than anything else. Overall it seemed to spit in the face of any potential competitive scene the game might have had. There's really no reason to shit on a competitive gathering when that just brings in another set of potential viewers/buyers. Makes the game less fun and more frustrating without adding any real substance.
I think I'll also include grenade/mine impacts too. I remember when grenades were these smart/tactical items you had to throw cleverly to trap someone into this big damage hit. Now they're just, "cook one for half a second and then spam them all into one dude to make a giblet shower."
Sh4d0w wrote: ↑Thu Jul 20, 2017 10:20 am
is sfd bad
read my signature
Merchant wrote: ↑Thu Jul 20, 2017 3:24 pm
Dogs or Cats?
Cats
Now that I've dug through all the smaller/jokier posts, it's time to dig at the 2 bigger ones with serious input. These two posts have a lot more going for them and I feel require bigger responses.
[Failman] wrote: ↑Thu Jul 20, 2017 3:21 am
do you think sfd sucks? if so why?
no
Alright so honestly, when it comes to SFD, I'm in an odd spot. It's true, Gurt/Hjarpe have made a great game in terms of a chaotic 8 player brawler. It's taken me a long time to really understand who I am - I love competitive fighting games, I love the player vs player interactions in games and I love complex games. SFD is a somewhat simple game on the surface but there's enough under the surface to keep bringing me back. As a result I really want to see this game go higher than it already has. There's a lot of work down on it, and enough to start up a potential competitive game, but there are enough mechanics going against potential competitive gaming that will doom this title before it begins.
And see, that's the other problem - the devs don't want a competitive game. They just want a funny chaotic game. And that's where I'm most scared, that it won't keep a lasting playerbase. There will always be the diehards here that stick to it as they have over the years, and there will be the crowd that continues to push content like scripts and maps, but it will eventually all die out and just leave those guys. New people will stop flowing in after the game stops receiving new content and it will all become stale. A thriving competitive community can continually bring in new players, and the random chaotic games will live better with the players in it for those kinds of games not being mixed with the people here to dominate and win.
Overall, I'd say SFD as it is now still doesn't suck, but when I compare it to older versions that were more fast-paced with more "broken" moves available, it had more room to grow into something amazing. Different, yes, but amazing in a different way.
TheBlackshot wrote: ↑Thu Jul 20, 2017 8:50 am
(1)We know that you also originate from the flash game Superfighters from Newgrounds, as you were also frequently visiting that page. Why did you like the "Superfighters" concept and gameplay so much in the first place?
(2)Just like most old players of SFD, you too started to lose touch to this game a long time ago, when it comes to actually playing it (at least that's how it seems). Why is that so and since when exactly? Client-movement update perhaps?
(3)What are your favorite moments in both SF and SFD?
(4)Right off the top of your head: Most annoying and most enjoyable things in SFD.
(5)Different topci: You have a small, cooperative and experienced development team, ready for a new game to create. What would you do, if you were their director?
1: Well, I was a kid and didn't have access to paid games. I did enjoy platformers at the time, and I had a friend I could play against sometimes. He wasn't very good so I ended up winning a lot, which was fun to me. It was fairly unique and it had enough fun/funny replay value to keep me coming back.
2: I think it was 1.3 that slowed the melee down, which was a very big turn-off originally. Kneeling soon got added, and that only really brought me back because people couldn't spam kick->shotgun. Later additions/improvements were exciting to see and I came back here and there. I'd say client side probably hit me the hardest, and ever since has been one of the largest contributing factors to me playing less. To this day I still see stupid shit happen as a result of client side. Gurt mentioned having an option to switch to server side if the player wishes. I am still waiting for that change so that I can join servers again without feeling screwed compared to other players/the host.
3: Favorite moments are always well-executed plays. I haven't played SF in so long I can't say anything in particular there other than, idk, hitting someone at the right time after setting up some grenades on a giant crate, so that they get knocked into being crushed. As for SFD, There's just so much more room for cool things to happen. Throwing a mine and shooting it near someone before it even has time to finish arming, grabbing someone and throwing someone into a mine, using a shotgun to pick someone apart with well-timed shots, picking the perfect moments to punch/block/grab... I like to see a plan come together and work too. Good plays are good days.
4: Most annoying: debris. Most enjoyable: I really like using the shotgun. Otherwise, I also really like good map design that allows for fluid movement while not just having a bunch of empty space.
5: Over the past few months I've been itching to get back into competitive fighting games. I'd love to make a traditional fighter of sorts, though I don't know what I'd do to make it unique. SFD is unique in it's concept and I don't think I'd want to infringe on that with my own game until it's a finished product.
Thanks for all the questions, guys. Keep them coming.