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Add CollisionFilter.InteractProjectiles

Here you can find ScriptAPI suggestions implemented in the game.
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NearHuscarl
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Add CollisionFilter.InteractProjectiles

Post by NearHuscarl » Fri Feb 28, 2020 6:06 am

I want to know if projectiles can hit AND pass through an object (for example Metal Plate) to filter collision. I can use CollisionFilter.BlockExplosions as a workaround but it doesn't cover some cases like DinerBooth that can block projectiles but cannot block explosions.
Last edited by NearHuscarl on Wed Mar 04, 2020 11:40 am, edited 1 time in total.
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Danger Ross
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Post by Danger Ross » Sat Feb 29, 2020 5:00 am

Please also add this feature to raycasting. the same issue exists there. I have no idea if a raycast hit object will block a projectile or hit and pass through it.
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sorry bucko, you can't punch with swords 8-)

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Gurt
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Post by Gurt » Sun Mar 22, 2020 12:58 pm

Added CollisionFilter.AbsorbProjectile and RayCastFilterMode AbsorbProjectile after v.1.3.4.
AbsorbProjectile indicates if a projectile will be absorbed (removed) when hitting an object or not. Use together with the ProjectileHit fiter option.
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Gurt

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