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How to know if a static object can be moved pass by projectiles?

Here you can find ScriptAPI suggestions implemented in the game.
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NearHuscarl
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How to know if a static object can be moved pass by projectiles?

Post by NearHuscarl » Fri Feb 28, 2020 3:47 am

Some static objects like MetalPla__, bullets can go pass them, some objects are not like Concrete__, Stone__.... Is there any easy way to know that property in script?

EDIT: Nvm I found it. it's IObject.GetCollisionFilter().BlockExplosions which return true for those objects that bullets can pass through, false otherwise
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Gurt
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Post by Gurt » Tue Mar 03, 2020 5:55 pm

You have the IObject.GetCollisionFilter().ProjectileHit property you can look at.
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Post by NearHuscarl » Wed Mar 04, 2020 11:58 am

Sorry, I was not being clear. Please have a look at this
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Post by Gurt » Sun Mar 22, 2020 12:59 pm

Added CollisionFilter.AbsorbProjectile and RayCastFilterMode AbsorbProjectile after v.1.3.4.
AbsorbProjectile indicates if a projectile will be absorbed (removed) when hitting an object or not. Use together with the ProjectileHit fiter option.
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