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What does IProfile.Name do?

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Ol1vver
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What does IProfile.Name do?

Post by Ol1vver » Tue Aug 27, 2019 4:35 pm

So I've been thinking of what IProfile.Name does. "Profile ID" exists when opening profiles, so maybe it gets the Profile ID, but when I set the profile ID b y editing the profileinfo itself and try to get it using IProfile.Name, I get absolutely nothing.

Edit: It actually gets the Player name, not the Profile ID. So what's the point in having it if there's IPlayer.Name?
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JakSparro98
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Post by JakSparro98 » Tue Aug 27, 2019 6:47 pm

Ol1vver wrote:
Tue Aug 27, 2019 4:35 pm
So I've been thinking of what IProfile.Name does. "Profile ID" exists when opening profiles, so maybe it gets the Profile ID, but when I set the profile ID b y editing the profileinfo itself and try to get it using IProfile.Name, I get absolutely nothing.

Edit: It actually gets the Player name, not the Profile ID. So what's the point in having it if there's IPlayer.Name?
IProfile.Name is binded to IPlayer.Name to allow a complete player respawn, you can keep, for instance, bots names, for future re-instancing.

Profile ID was the result of a leftover feature for bot names, as Gurt said some time ago:
Gurt wrote:
Sat May 12, 2018 5:14 pm
The profile name is not used to anything as we decided that you must not be able to change the name of a real player. It's more of a left over right now as we remade how you name bots. In the release version of the game you will be able to change the name of a bot through the ScriptAPI as well.
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