Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
I need a script that spawns a crab can when something enters a zone
Forum rules
By using the forum you agree to the following rules.
By using the forum you agree to the following rules.
- Pricey
- Superfighter
- Posts: 399
- Joined: Thu May 05, 2016 9:29 pm
- SFD Alias: (LM) Pricey
- Started SFD: August 2015
- Location: United Kingdom
- Gender:
- Age: 22
Re: I need a script that spawns a crab can when something enters a zone
Post the map, I’ll see if I can help.
0 x
- Del Poncho
- Superfighter
- Posts: 262
- Joined: Sat Mar 19, 2016 8:57 pm
- Started SFD: July 2012 (1.0.5)
- Location: Poncholand
- Gender:
- Age: 28
Couldn't you just use a SpawnObjectTrigger, triggered by an AreaTrigger?
I said trigger quite a lot.
I said trigger quite a lot.
3 x
The risk I took was caluclated, but man.....am I bad at math.
- JakSparro98
- Superfighter
- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 26
It was added since the "grey dawn of time" someone could say.Marsuplexi wrote: ↑Fri Mar 08, 2019 7:23 pm[..] Was that thing also before the Steam release (cause that would have been really useful at that time)? [..]
Chemical Plant official map uses his non scriptable counterpart to make the crates to spawn.
0 x