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Player input reading with ScriptAPI
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Player input reading with ScriptAPI
Hello, I'm from Russia, so sorry for my English, if something goes wrong. I would like to create a map with controllable robots, for this I need to make a zone and when a player enters this zone and presses certain buttons on the keyboard, then certain triggers are activated. And can I still make it so that the design will be displayed horizontally when I click the button? In this topic, I would like to see a script template that reads the data from the keyboard in a certain area. If it can be done without a script, only triggers then how to do it?
Last edited by JakSparro98 on Mon Apr 01, 2019 1:49 pm, edited 1 time in total.
Reason: changed topic title in a more proper one
Reason: changed topic title in a more proper one
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- Superfighter
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The script in the tutorial checks the player's movement and action ingame. It doesn't read keyboard input.
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- hyper copter
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It can read what keys a specific action is binded to though. For instance if set my key bindings so that the "J" key punches, The tutorial reads that and inputs "Press " J" to punch". I ain't no coder though. Is that what you meant, @Hyrin?
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- JakSparro98
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The tutorial is catching player input ingeniously as the ScriptAPI can record most of the player actions (running, sprinting, diving, punching, etc...) but without a native input reading it's only that; text displaying the key you need to press is handled with a special string parsing, so you can write "press [attack_key] to attack" for example and the text within square brackets will be turned into your current punch key, in a few words, keystrokes reading is currently still far from being made.hyper copter wrote: ↑Mon Feb 11, 2019 1:56 pmIt can read what keys a specific action is binded to though. For instance if set my key bindings so that the "J" key punches, The tutorial reads that and inputs "Press " J" to punch". I ain't no coder though. [..]
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