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Add returned value for IObject.SetMaxFire()

Give us your input on how we may improve the ScriptAPI in the game in future versions.
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NearHuscarl
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Joined: Thu Feb 07, 2019 4:36 am

Add returned value for IObject.SetMaxFire()

Post by NearHuscarl » Thu Mar 24, 2022 7:45 pm

Some objects can't be set on fire (like metal barrel or the green cabinet). I'd like to know whether or not the object is flammable.

Code: Select all

var isSuccess = IObject.SetMaxFire()
If possible, I'd also want a way to forcely set any objects on fire:

Code: Select all

IObject.SetMaxFire(force: true)
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